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MusicEngine

概要:
ADX2LEを使わない場合は、https://github.com/geekdrums/MusicEngine の方をご利用ください。
Unity&ADX2LEを使って音楽を再生するオブジェクトにMusicコンポーネントを追加してテンポや拍子を指定する事で
音楽のタイミングを取得したりクオンタイズさせたり
音楽に合わせた演出を簡単に作れるようになります。

利用方法:
Music.csをダウンロードしてプロジェクトに追加してください。
何か使い方や変数の意味がわからなかったり、使いにくかったりする場合は
@geekdrums までご連絡いただけると、今後の改善の参考にさせていただきます。

Abstract:
If you don't use ADX2LE, please use this one -> https://github.com/geekdrums/MusicEngine You can get musical timing information with Unity&ADX2LE.
Add Music component and set your tempo and beats, you can get timing,
quantize play, make music sync effect easilly and so on.

How To Use:
Only you have to do is Add Music.cs to your project.
If you have any questions or suggestions, please let me(@geekdrums) know.

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