This is a collection of blender projects that I have made while learning how to use the shader graphs and other stuff. Though I have mainly focused on trying various setups in shader graphs, I have also included other stuff in here like volumetric lighting, particle systems, etc.
I made this one to try out volumetric lighting, made a metal shader for the cube.
I have also made a little animated clip of the same that you can watch here.
Starting from a sphere, the rock is completely designed using procedural nodes. Grass is added using particle system and volumetric lighting is added in the later renders. I have iteratively improved the renders as shown below :
Iteration 1
Iteration 2
Iteration 3
Iteration 4
Iteration 5
Iteration 6