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A collection of blender projects made for learning purposes

blender blender3d shaders shadergraph volumetric-lighting blender-animations jsplacement

blender-miscellaneous's Introduction

Miscellaneous Blender Projects

This is a collection of blender projects that I have made while learning how to use the shader graphs and other stuff. Though I have mainly focused on trying various setups in shader graphs, I have also included other stuff in here like volumetric lighting, particle systems, etc.

Renders

Default Cube Abduction ๐Ÿ˜†

I made this one to try out volumetric lighting, made a metal shader for the cube. I have also made a little animated clip of the same that you can watch here. Render

Rock ๐ŸŒ‘

Starting from a sphere, the rock is completely designed using procedural nodes. Grass is added using particle system and volumetric lighting is added in the later renders. I have iteratively improved the renders as shown below :

Iteration 1 Rock Iteration 1 Iteration 2 Rock Iteration 2 Iteration 3 Rock Iteration 3 Iteration 4 Rock Iteration 3 Iteration 5 Rock Iteration 3 Iteration 6 Rock Iteration 3

Asphalt โšซ

Asphalt

Lava ๐ŸŒ‹

Doesn't look much like lava but looks pretty cool! Lava

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