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An iOS game that Ania Bui and I worked on for Dr. Naumov's Software Development class.

Home Page: https://www.behance.net/gallery/36342719/Sky-Balloon

Swift 100.00%

sky-balloon's Introduction

Sky Balloon

An iOS platformer game that Ania Bui and I developed for Dr. Naumov's CS254: Software Development at Illinois Wesleyan University.

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Goals

  • Simple and easy-to-play
  • "Cute" graphics
  • User-friendly interface

Inspiration

  • The main character is a hedgehog - a nocturnal animal who loves watermelon and is a natural prey for owls.
  • The two-phase mechanism from Ninja Fishing (trying to cast your line as deep as possible then catch fishes while reeling up)
  • The control mechanism from Sky Chasers (hold on the left side of screen to steer left and vice versa)
  • Ray Wenderlich's SpriteKit Tutorials

Description

Phase I

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  • The hedgehog is shot up into the sky and has to collect the balloons on the way.
  • The speed and the angle is determined by touching to stop the vertical and horizontal slider, correspondly.
  • The balloons he caught on the way are equivalent to the number of lives the character has.

Phase II

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  • Once the hedgehog has reach its height peak (speed = 0) it starts to fall down
  • The user navigates the hedgehog by holding the left/right side of the screen to steer left/right
  • The goal is to collect as many pieces of watermelon as possible and avoid owls
  • Any collision with the owls will result in losing a life
  • The game ends when either the hedgehog runs out of lives or the hedgehog reaches the ground

Current status

The game is still under testing and I personally think it needs to be more polished (in terms of instructions for players, leaderboard integration, etc.) in order for it to be published.

Publish date: TBD

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