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ALLoader is a 3ds Max exporter and loader for three.js in a simple custom JSON format, which supports rigged, skinned and animated meshes. 3ds max threejs three js webgl

Home Page: http://antlafarge.github.io/ALLoader/

HTML 15.57% JavaScript 24.00% Python 4.31% MAXScript 56.13%
3dsmax exporter maxscript mesh model threejs

alloader's Issues

Skinning not working

thanks for your addon.
i tried to play with the example justin walking and used my own model...

first of all if you dont select an animation name and straight output with only one animation -
then there must be a comma infront of "animations" ...but there isnt. if you manually add it - then it works.

The skinning however is completly deformed...do you have any clue why...i used my own model - uploaded it to mixamo ...for rigging and applied skinning test animation to it...in 3ds max it looks nice...in your example exported by your tool - it looks like this:
test

Comma missing in json data when exporting an object that has no material

Hello,

One of our animators exported a simple object which only had meshes and animations (no material) in 3DS Max 2014 with ALLoader (master) in order to try your project.

When loading the object (using an html/js script heavily inspired from one of your exemples) we encountered an "unexpected string" error on the entire javascript code.

After a lot of research we found out that a comma was missing in the json data of our object, between the "meshes" and "animations" section. We think that exporting an object that has no material causes this problem, as adding a material and exporting again fixed the problem.

image

License?

What license is this released under? MIT?

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