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sprite's Issues

Passing an object for stop() options

It'd be nice if the play() and stop() methods passed options consistently.

From the readme...

play([options])

stop([frame] [, animated] [, callback])

So one is allowing an object of options to be passed in, the other is asking for a sequence of parameters.

I'd prefer the object way.

Vertical spritesheets

Need to add an option for the simple object declaration that will support vertical sprite sheets.

Zero-indexed frame on stop()

This doesn't work...

this.rocketSprite.stop(
    0,
    true,
    function() {
        console.log("I didn't make it here :(");
    }
)

This does...

this.rocketSprite.stop(
    1,
    true,
    function() {
        console.log("Made it!");
    }
)

onComplete vs callback

Tiny inconsistency... the play() function takes an 'onComplete' attribute as part of its options object. The stop() function has it as 'callback'.

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