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8.0 3.0 0.0 16.75 MB

play with debayering algorithms using webgl and glsl.

License: GNU Affero General Public License v3.0

HTML 17.18% JavaScript 73.28% CSS 9.54%
bayer-mask webgl2 webgl shadertoy shaders opengl raw-image glsl

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batic's Issues

generalize input creation

we want:

  • more than just sliders
    • create inputs for color
    • create davinci resolve like "grading inputs"
    • "function inputs" to enter curve luts -> do we want to write this as "uniform function" and be non glsl compatible?
  • even images are inputs

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