Comments (6)
Yep! I faced this many times while playing on Community servers.
Sometime, conduit can't transfer liquid fast enough to feed factories even use 2 or 3 lines of conduits. I must use liquid junction + liquid container trick to make them move faster on server side.
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All transportation blocks can easily get desynced with just a single item or fluid cell being deposited/moved a few frames too late, or any difference related to update order. There's no solution to this other than using the /sync
command.
from mindustry.
All transportation blocks can easily get desynced with just a single item or fluid cell being deposited/moved a few frames too late, or any difference related to update order. There's no solution to this other than using the
/sync
command.
Yes. That is the issue. :P
from mindustry.
All transportation blocks can easily get desynced with just a single item or fluid cell being deposited/moved a few frames too late, or any difference related to update order. There's no solution to this other than using the
/sync
command.Yes. That is the issue. :P
and you cant solve it without increasing network bandwidth used by quite a lot
from mindustry.
and you cant solve it without increasing network bandwidth used by quite a lot
Synchronizing block creation, transport block states, etc. does not need to use significant bandwidth.
Even if this was the reason blocks are not synchronized, which it isn't, the average user would prefer increased bandwidth and consistent game states.
Anyways, the network code is flawed, and I'm not saying that network code is easy, but improving it is certainly possible.
If the work doesn't want to be done, then fine, leave it broken, but blaming it on network bandwidth requirements is silly.
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Anyways, the network code is flawed, and I'm not saying that network code is easy, but improving it is certainly possible.
Yes, I am aware that it is flawed. You're welcome to give it a try if you like; I've attempted many different approaches, and none of them lead to usable results. It doesn't help that every client has a different framerate, leading to slightly (or wildly) different simulations of the game.
Giving suggestions is easy, implementing them is not.
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Related Issues (20)
- I cant import my Data HOT 1
- Handshake failure error HOT 3
- My copper is lost 😭 HOT 1
- No russian translation when tungsten is introduced???? HOT 1
- Нету серверов и ошибки при входе в браузер модификаций. HOT 1
- Sorry for changing the value of a data in memory without authorization, which resulted in an array out-of-bounds issue, causing only one level in the game to be damaged. Wondering if there's any repair method available? HOT 10
- Сервера сообщества пропали и при удалении игры сервера не появляются HOT 1
- bug in server list HOT 3
- Опробывал карту HOT 1
- the problem is in the mods HOT 3
- Sector list doesn't immediately update after abandoning a core
- Stuck at loading screen on sector 210, near fungal pass, serpulo. HOT 1
- game crashes when clicking , or . without items HOT 8
- Bug on sector 210 HOT 1
- crash after time HOT 2
- Mindustry has crashed java.lang.IllegalArgumentException: initialCapacity is too large: 64 Help please HOT 4
- mindustry crashed HOT 3
- Network bug HOT 1
- Wrong key in control menu with azerty layout but work fine in game HOT 1
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