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Service to enable build badges for Unity's Build Service

License: Apache License 2.0

C# 98.70% ASP.NET 1.30%
unity badge-service aspnet

unitybuildbadgeservice's Introduction

This project is no longer running and has been archived

Unity Build Badge Service

How to Use

Setup Cloud Build

  1. In Unity's Build Cloud, view the project you want to get the status for
  2. Take note of the project id GUID
  3. View the Notifications options.
  4. Click on Add New to add a Webhook.
  5. For the URL enter http://unitybuildbadge.azurewebsites.net/api/update
  6. Leave the Content Type as 'application/json'
  7. Leave all the Events ticked
  8. Switch SSL Verify to Off
  9. Click Next: Save

Add Badge

In the readme mark down add an image with the url http://unitybuildbadge.azurewebsites.net/api/status/[projectid] where [projectid] is the GUID for the project

Example: ![Build Status](http://unitybuildbadge.azurewebsites.net/api/status/7edd192b-eb38-410a-9caa-54ed4192ae87)

How it works

The Unity Cloud Build posts build status information to the Unity Build Badge Service which is stored in a NoSQL database.

When the build badge with your Id is fetched the latest build status information is used to compose a shields.io SVG format badge.

Available Statuses

Pending Passing Failing Unknown

unitybuildbadgeservice's People

Contributors

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unitybuildbadgeservice's Issues

Cannot proxy given URL

I add the badge as follows:

![Build Status](http://unitybuildbadge.azurewebsites.net/api/status/ea65de25-0ffb-40a8-b569-9a4eb2696380)

However, the is no image shown, and clicking on it says "Cannot Proxy given URL".

Service no more available ?

I would like to add a badge for my Unity Cloud Build status but, it seems that your wonderful solution doesn't work anymore.

I tried to follow the setup steps, but my Unity Cloud Build webhook setup wizard ask me for an authorization key.
Moreover the URL seems to be a dead link.

Did I miss something ?

This is not a live service

The DNS address cannot be resolved any more.

If is not a live service - please change the README to say so and archive the repo. Thanks

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