Comments (1)
You can add a custom recipe for the origins:orb_of_origin
(an item which lets you change your Origin) via a data pack. This will make it obtainable in survival.
I'm not going to add a recipe for that by default, because 1) it doesn't fit the general "idea" of the mod (you have those benefits and drawbacks and there's no way around them) and 2) I wouldn't want to dictate a balance - some want the item to be cheap, some want it expensive.
If you need an example for such a data pack, there is one available on the Discord server for Origins (invitation link can be found on the CurseForge page). You could download that and modify it to fit your needs, that might be the easiest way if you are inexperienced with data packs.
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Related Issues (20)
- Minecraft forge doesn´t start with the 1.18.2 Origin
- [Suggestion] Fabric Resource Conditions for Origins and Origin Layers
- `origins:fall_immunity` doesn't use `is_fall.json` damage type tag
- Origins causes crash [1.20.1, Fabric] HOT 2
- Incompatibility with Elytra Physics
- Crash with custom CPM model in Origin selection screen HOT 1
- 1.20.4 Update? HOT 2
- Hello is there a way to move the resource bar from the mod? HOT 3
- How do I get a player to choose another origin? HOT 3
- When i use the Orb of Origin, game is cracked and also i can`t play that world. HOT 4
- Invisible player and problems with Multiplayer HOT 1
- Origins mod 1.20.1 crashes
- Issue with wrapping badges in origin screens HOT 2
- [Origins 1.20.2-1.12.7 / Apoli 2.11.7] modify_player_spawn power type cannot load dimensions and fails to load HOT 1
- [Suggestion] Add phantom fast fall keybind HOT 6
- origins:exposed_to_sun doesnt work properly with shader powers HOT 2
- [1.20.1] `origins:edible_item` doesn't work HOT 2
- [1.20.1] PowerType `toggle` could be pre-performed even `condition` is not met
- Active Power (Secondary) has no default binding HOT 1
- Phasing power's "remove_blocks" render type prevents f5 HOT 1
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