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ar1st0crat avatar ar1st0crat commented on August 17, 2024

This code is not supposed to play audio file. It just parses WAV file and loads data into DiscreteSignal object (essentially, array of audio samples). In NWaves only the very basic playback/recording is supported and only for Windows clients. The main purpose of this lib is signal processing. So, for audio playback you'll need to write some Android native code (maybe using Android.Media.MediaPlayer class) or use Xamarin audio/media plugins/packages that can be found over Internet.

from nwaves.

slagusev avatar slagusev commented on August 17, 2024

That is, receive sound from signal if from the code above?
I tried it through BASS anyway silence

            using (var stream = new FileStream(fistBank, FileMode.Open))
            {
                var waveFile = new WaveFile(stream);
                signal = waveFile[Channels.Average];
                int length = signal.Length;
                byte[] buffer = new byte[length];

                _hGCFile = GCHandle.Alloc(buffer, GCHandleType.Pinned);

                if (Bass.BASS_Init(-1, 44100, BASSInit.BASS_DEVICE_DEFAULT, IntPtr.Zero))
                {
                    int b_stream = Bass.BASS_StreamCreateFile(_hGCFile.AddrOfPinnedObject(), 0L,length, BASSFlag.BASS_SAMPLE_SOFTWARE | BASSFlag.BASS_SAMPLE_FLOAT);

                    if (b_stream != 0)
                    {
                        Bass.BASS_ChannelPlay(b_stream, false);
                    }
                }
            }

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