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This project forked from acemod/ace3

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Open-source realism mod for Arma 3

Home Page: http://ace3mod.com/

License: Other

C++ 59.65% SQF 35.73% CMake 0.24% C 4.39%

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ace3's Issues

Zeus full heal module does not handle unconsciousness well

Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
ACE3 Version: 3.x.x (stable / dev + commit hash)

Mods:

- CBA_A3
- ace

Description:

  • When the full heal zeus module is placed ona non local player unit which is unconscious, the player will be stuck with no control over his character.

Steps to reproduce:

  • Add the steps needed to reproduce the issue.

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer

Placed Modules:

  • Add the list of modules you have placed on the map. Use 'None' if the error occurs without any modules.

RPT log file:

  • Add a link (gist or pastebin) to the client and/or server RPT file. An instruction to find your RPT files can be found here.
  • If possible at the time the bug is encountered, go to ACE Options and select "Debug To Clipboard", this will print extensive debug information to the RPT file.

CBA settings

Convert all the custom settings to CBA settings

After draging, unconscious goes to prone animation

Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
ACE3 Version: 3.x.x (stable / dev + commit hash)

Mods:

- CBA_A3
- ace

Description:

  • Add a detailed description of the error. This makes it easier for us to fix the issue.

Steps to reproduce:

  • Add the steps needed to reproduce the issue.

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal

Placed Modules:

  • Add the list of modules you have placed on the map. Use 'None' if the error occurs without any modules.

RPT log file:

  • Add a link (gist or pastebin) to the client and/or server RPT file. An instruction to find your RPT files can be found here.
  • If possible at the time the bug is encountered, go to ACE Options and select "Debug To Clipboard", this will print extensive debug information to the RPT file.

Bruises show as bleeding (they do not bleed) and cannot be healed

Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
ACE3 Version: 3.x.x (stable / dev + commit hash)

Mods:

- CBA_A3
- ace

Description:

  • The body part icon with interactive medical menu is red even if it only has left bruises and bandaged wounds.

Steps to reproduce:

  • Add the steps needed to reproduce the issue.

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal

Placed Modules:

  • Add the list of modules you have placed on the map. Use 'None' if the error occurs without any modules.

RPT log file:

  • Add a link (gist or pastebin) to the client and/or server RPT file. An instruction to find your RPT files can be found here.
  • If possible at the time the bug is encountered, go to ACE Options and select "Debug To Clipboard", this will print extensive debug information to the RPT file.

Implement painkillers

Code is already in place. Just images and modles are missing.

Painkillers are light version of morphine. They reduce pain by only 0.1 but have less impact to heart rate and blood pressure.

Severe injuries are better then blood loss

Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
ACE3 Version: 3.x.x (stable / dev + commit hash)

Mods:

- CBA_A3
- ace

Description:

  • After headshot, you go straight to CardiacArrest, so you do not bleed at all. To fix such a status you simply perform CPR and wake patient up.

  • proposed to be solved by not circumventing the unconsciousness on instant fatal injury when you cannot simply die from it but you go to Cardiac arrest, instead let the one hit go unconsciousness and cardiac arrest could then only be reached by bleeding out.

Steps to reproduce:

  • Add the steps needed to reproduce the issue.

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal

Placed Modules:

  • Add the list of modules you have placed on the map. Use 'None' if the error occurs without any modules.

RPT log file:

  • Add a link (gist or pastebin) to the client and/or server RPT file. An instruction to find your RPT files can be found here.
  • If possible at the time the bug is encountered, go to ACE Options and select "Debug To Clipboard", this will print extensive debug information to the RPT file.

Cannot unload unconscious from vehicle

Arma 3 Version: x.xx (stable / rc / dev)
CBA Version: 3.x.x (stable / dev + commit hash)
ACE3 Version: 3.x.x (stable / dev + commit hash)

Mods:

- CBA_A3
- ace

Description:

  • Add a detailed description of the error. This makes it easier for us to fix the issue.

Steps to reproduce:

  • Add the steps needed to reproduce the issue.

Where did the issue occur?

  • Dedicated / Self-Hosted Multiplayer / Singleplayer / Editor (Singleplayer) / Editor (Multiplayer) / Virtual Arsenal

Placed Modules:

  • Add the list of modules you have placed on the map. Use 'None' if the error occurs without any modules.

RPT log file:

  • Add a link (gist or pastebin) to the client and/or server RPT file. An instruction to find your RPT files can be found here.
  • If possible at the time the bug is encountered, go to ACE Options and select "Debug To Clipboard", this will print extensive debug information to the RPT file.

Damage system for AI not working properly?

Arma 3 Version: 1.78 (stable)
CBA Version: 3.4.1 (stable)
ACE3 Version: 3.11.0 (dev)

Mods:

- CBA_A3
- ace

Description:

  • Sometimes while playing a mission (ZGM) it takes abnormally large number of shots (even grenade)to take down even unarmored AI, from time to time even with a headshot.

Steps to reproduce:

  • Ability to disable medical system for Ai (to make them affected by vanilla damage model)

Where did the issue occur?

  • Dedicated/Self-Hosted Multiplayer

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