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cogjs's Issues

Improve entity.destroy

entity.destroy should destroy child entities
entity.destroy should emit a destroyed event

Dirtyable components trigger change event

quick and dirty example:

    Object.defineProperty(obj, key, {
        get: function() {
            return this[privateKey];
        },
        set: function(value) {
            var oldValue = this[privateKey];
            this[privateKey] = value;
            this.dirty = true;
            if (this.onDirty) {
                this.onDirty(key, value, oldValue);
            }
        }
    })

Add a sceneManager

  1. SceneManager exposes a stack API
  2. CurrentScene can be accessed by Systems
  3. CurrentScene is passed to render event
  4. Entities can be added to a Scene
  5. Entities can only have one parent (Scene or Entity)
  6. Entities can be queried from a Scene

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