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284.0 10.0 42.0 239.6 MB

Community based rhythm game editor and player made with Unity.

License: GNU General Public License v3.0

C# 92.91% Java 0.03% ShaderLab 4.32% JavaScript 0.09% HLSL 0.41% PowerShell 1.30% Ruby 0.07% Shell 0.01% Objective-C++ 0.17% Lua 0.70%
community csharp music-game rhythm-game game wehateunity

arccreate's Issues

ArcTaps do not follow the timing group of their parent arcs.

I have noticed this when playing around with timing groups, and did not know how to set their timing groups. I don't know whether it is a really a bug or just worked as intended.
Songs that contain ArcTaps with timing groups in official Arcaea is below:

  • Arghena - Feryquitous vs Laur
  • Tempestissimo - t+pazolite

The ArcCreate version on my laptop was v1.1.0.

Divide by zero error when importing a song

The song file was converted from MP3 to OGG, since arcreate doesn't allow for MP3 to be imported. When i tried to import the song file, it gave back a divide by zero exception error, and reading the log i figured out it was about waveforms in the timeline section of the editor (i guess).
Note that i converted the song file

Weird DPI/Resolution Scaling on MacOS

This probably has something to do with the MacOS resolution scaling, you can see from the image that the pixels are bigger than they should be, therefore resulting in a low-res image, this is a bit hard to see from an online image so please do test for yourselves on your MacOS testing devices.

Xnip2023-11-11_15-23-01

ArcCreate on Linux cannot create a project from .mp3 song

OS Info:

+-$ uname -a 
Linux crystal 6.5.2-arch1-1 #1 SMP PREEMPT_DYNAMIC Wed, 06 Sep 2023 21:01:01 +0000 x86_64 GNU/Linux

ArcCreate version:
At commit 423b178, which is version 1.1
Desktop environment:
KDE Plasma version: 5.27.7
KDE Frameworks version: 5.109.0
Qt version: 5.15.10

I tried to create a project from a .mp3 song file, but audio file explorer seems only recognize .wav files, and I had to temporarily use ffmpeg to convert it to wav to create a beatmap.

image
image

I thought audio files also include .mp3 or similar other files.

Keyboard Input

Put in an option to play/test with with keyboard (preferably similar to Switch/controller edition but with wasd)

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