Related Issues (20)
- Add image previews to resource viewer
- Add mesh previews to resource viewer
- Show mesh preview in editor when dragging mesh
- Add outline to selected mesh
- Switch QGLWidget to QOpenGLWidget HOT 1
- Cache generated meshes
- Modifyer to show mesh bounding area
- FPS Widget
- Memory Widget
- Profiling Widget
- Load sponza test scene
- glReadPixels is a blocking operation
- Allow async graphics jobs. HOT 1
- Batch draw calls when possible
- Limit Shadow Map rendering to 2 maps per frame
- Create normal maps from bump (height) maps
- Wrap matrices in smart pointers HOT 1
- Fix drag and drop meshes
- After loading a new scene, normal maps can't be change
- Shadow map frustum culling calculation is slower than the rendering it prevents
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