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6.0 6.0 2.0 218.74 MB

Game engine using OpenGL and Qt

GLSL 0.01% C 1.40% C++ 98.57% Perl 0.01% M4 0.01% Batchfile 0.01% Shell 0.01% CMake 0.01%

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aggro-engine's Issues

Add ghost camera

The active camera is used for everything but rendering. For example,

  • you can see the frustum and culling performed on the active camera.
  • shadow maps are generated using the active camera, so I can analyze what's being generated but not used

Add Sprite RenderComponent

We'll want the icon for this to be an image of a sun or something, so we first need to allow for images to be placed on the scene.

Shadow Maps

Add cascaded shadow maps to the graphics engine.

Add MeshComponent

The component can just display number of triangles, vertices, etc.

Forward Rendering alternative

Make it optional to use deferred rendering (less expensive for multiple lights) and forward rendering (better for translucent objects, anti-aliasing)

Make transform hooks more clear in 3D

Currently it's hard to tell the different axis from each other since there's no depth perception, adding arrows or some kind of 3D object to the hooks may help with that.

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