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Arie Leo's Projects

frames icon frames

Framer-esque layout tools for Unity 2020.1

fusionwater icon fusionwater

A simple way to add buoyancy / water physics in Unity, built on the existing physics engine

game-programming-patterns-demo icon game-programming-patterns-demo

A repo of small demos that assemble some of the well-known design patterns in Unity development to support the ebook "Level up your code with game programming patterns"

gameframework icon gameframework

A free framework for Unity that will help drastically increase the development speed and feature set of your games.

gists icon gists

Utilities and samples that don't warrant their own repo

grassbending icon grassbending

A replacement for Unity's terrain grass shader with alpha blended rendering and touch bending effect

greebler icon greebler

UE4 and Unity plugin to automatically add rubble in the nooks and crannies of your scene

gtao_urp icon gtao_urp

ground truth ambient occlusion in unity urp

hair-physics icon hair-physics

Realistic simulation of hair physics optimized for virtual reality (120FPS) using Unity Engine. Leverages spring physics and geometry/compute shaders to create hair strands that respond to movement.

hairworks-exporter-for-blender icon hairworks-exporter-for-blender

A Blender Addon that will allow you to export a Blender hair particle system to an application that supports the import of HairWorks .apx files.

hdrpgrass icon hdrpgrass

Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders with custom tesselation steps. There's also an additional attempt to create grass using compute shaders + DrawProceduralIndirect. This project was written for Unity version 2019.4.11f1 and given the volatile nature of hand-writing HDRP shaders I doubt it will work in newer versions!

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