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volumetricshadow's Introduction

Polygonal Volumetric Light for Unity

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Refernces

  1. Billeter, M., Sintorn, E., & Assarsson, U. (2010). Real Time Volumetric Shadows using Polygonal Light Volumes. Proceedings of High-Performance Graphics, 39โ€“45. http://doi.org/10.2312/EGGH/HPG10/039-045
  2. Sun, B., & Ramamoorthi, R. (2005). A Practical Analytic Single Scattering Model for Real Time Rendering. ACM Transactions on โ€ฆ, 24(3), 1040. http://doi.org/10.1145/1073204.1073309

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