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License: GNU General Public License v3.0
FAQ & errata for Lancer
License: GNU General Public License v3.0
https://lancer-faq.netlify.app/#cb9ded
Neurospike Errata
Shrike Code should read “they first take 2 heat whenever they make an attack roll.” as opposed to triggering whenever they attack, meaning that attacks against multiple targets will trigger the penalty multiple times.[[word of Tom]
(discord://discordapp.com/channels/426286410496999425/426288556902842368/738783942014009417)]
Apparently according to Word of Tom, Seeder mine locations are supposed to be hidden from the players, when RAW they just have the Hidden status.
This is said in this video: https://youtu.be/9wu2yH6ncog
I'll submit a PR for this over the weekend.
Kai put together a text file of a Solstice Rain FAQ; it would be helpful for players to merge its contents with the more visible FAQ site. Contents below:
Solstice Rain FAQ:
Q: Can you use the Chomolungma's System Crusher to give heat to an ally?
A: No, the heat it deals is part and parcel with the heat that Invades normally do. This means if used on an ally, it does no heat. This also means that the heat it deals is one packet and not two separate ones, in instances where that may matter.
Q: How does the Demolitionist talent Quarterback interact with the Iskander's Assault Launcher and Mine Deployers?
A: As Assault Launcher gives mines a range (of 15) then Quarterback adds to that, making it 18 with effective Arcing. Mines placed with Mine Deployers may be placed out to Range 3.
Q: How does Demolitionist work with the Barbarossa's Roller Grenade?
A: The answer is "in some cases not at all." On a talent by talent rank breakdown, Frag and Clear allows you to exclude one character from the affected area, so you can use it to let the Roller Grenade "skip" someone and not detonate on contact with them. Quarterback does not allow you to throw them further, because they have no range value to modify, but you do gain the Arcing benefit for the line. Fire in the Hole does not affect them because they aren't thrown and more importantly they do not have a targeted space for the ability to work from.
Q: What happens if you toss a GMS Pattern-A Smoke Grenade and use Frag and Clear to choose one character in the affected area and ignore its effects?
A: The effect of the Smoke Grenade is "All characters and objects within the blast area benefit from soft cover until the end of your next turn," so if you pick a character to ignore the effects of this, that chosen character cannot benefit from this effect. That is to say, if you throw a Smoke Grenade and choose a character in its area to ignore the effects, they do NOT benefit from the soft cover it provides for its duration. You tag them with special trackers, you hit them with one of those dye packs they stick in with the money, you curve the smoke cloud, etc. They have to be within its area at the time you throw it, it can't be decided upon after the fact.
Q: Does the Miniaturized LinAc Coherent Beam Cannon proc Universal Compatibility?
A: Yes, it serves as an alternate Core System, which is the requirement for proccing Universal Compatibility. It can still only be used 1/mission regardless of whether Universal Compatibility procs or you have a Core Battery reserve.
It was recently mentioned in the #comp-con channel on PilotNet discord that there was a Word of Tom GDoc that had some clarifications that never made it into the Lancer FAQ website. The inciting question was “can you use the GMS integrated weapon core bonus to mount a superheavy mount” (answer: no), but there were others not mentioned too (like how Volley Module and Ravager Turret interact with each other).
If possible, it would be helpful if the doc could be double-checked against the existing FAQ in this repo for any clarifications that could be appended to the Lancer FAQ website. Link to the doc here.
https://lancer-faq.netlify.app/#3cdaa9
Magnetic Cannon Errata
The Magnetic Cannon’s effect should read “On Attack” instead of “On Hit” [word of Tom]
https://lancer-faq.netlify.app/#ffea23
Page 110, Stealth Hardsuit
The Stealth Hardsuit’s description should read “They cease to be Invisible if they take any damage or take any actions other than Hide or Boost.” [word of Tom]
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