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lcda's Introduction

La Couronne Des Alpes (LCDA)

A historical and small scale map mod for Crusader Kings 2

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The MOD

This mod has a small scale and detailled map of the region of the Alps. It aims to re-focus the gameplay into the characters instead of world-conquest that base game is very prone to. A lot of the gameplay mechanics reside in the "Les 3 Tours" mod that I am developing aside. "La Couronne Des Alpes" will of course come with its own specific mechanics and its detailled historical setup.

The reasons why

I chose a detailled setup because for me fits better this character-based game such as Crusader Kings II instead of a very large map. The choice of the region is based on my likings obvioulsy (I grew up in Savoy), but it is also region with an interesting historical setup, pretty unique in western Europe. At a time where most future countries already exist (France, Germany, England... ) the Alpine region, after the fall of the last burgundian kingdom in 1032 is an open box of opportunities that see a lot of local power rising (Savoie, Dauphiné, Swiss confederacy...). The importance of geography, like unpassable mountains bringing an additional layer to strategy, passes which are important for trade provide some golden keys to your economy.

Mod's history

  • A first attempt was made with Crusader kings I, hell modding the map for this game was a pain.
  • I started to work on this mod in 2012, a few monthes after the game was released. I actually some more free time to mod.
  • the mod resisted more or less the various game updates over the years - currently the mod is playable, but at an alpha state
  • A lot of my development ressources had been put in my other project "Les 3 Tours" (L3T). For that project I teamed up with Mouchi and we create a nice mod that brings dynamic trade, cathedral and a lot of flavour features. L3T is actually partly derived from LCDA and represents a big part of its gameplay. L3T, even though it works with vanilla map is actually a requirement to play LCDA.
  • now that vanilla game evolves at a much slower pace, it opens more time to focus on developping the mod instead of constantly upgrading for comptatibility sake to follow the base game.

Main features

THE SETTING

  • a small scale map focused around the Alps
  • historical starting setup from 1032-XXXX period

THE MECHANICS

  • playable inland republic
  • medieval immersion flavour (laws, buildings etc. )

THE FLAVOUR

  • full historical and detailled setup
  • exclusive graphics and coats of arms
  • thematic immersion (politics, mountains, legends etc. )
  • interact with foreign power like the Holy Roman Empire (àla Empire of China in vanilla)

Contribute

Currently mostly me and Mouchi contribute but we are open to enlarge a little the team ! The best way is to contact us directly on the RGS forum

Ideas, problems and other

Feel free to create issues

Develop the mod

  • Fork the project
  • Clone the repositiory in your default git repository
  • If you are on Windows run the script create_link.bat. If it doesn't found your CK2 location, adapt the line 3.
  • If you are on Linux or Mac, you can adapt the script to create the symbolic link and copy the .mod file (or simply do it by hand)
  • Modify the files
  • If you want to modify a new file which override a Vanilla (game base) file, you should first add it on the paradox branch, then merge the paradox branch in your dev branch and finally to your changes in the dev branch

Update the mod to Paradox changes

  • Update the paradox branch
  • Merge it on the dev branches

Ressources

Historical map ressource

lcda's People

Contributors

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Watchers

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Forkers

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lcda's Issues

Update to 2.8

The mod works in 2.7 so it should not work in 2.8.

I will update it using a branch for Paradox files.
By this way, for git, the Paradox changes will be considered as contributions to the mod.

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