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armory_templates

Templates to accompany Armory SDK. Check out the manual.

Note: Download the package from releases. Only use the latest revision of this repository if you are using git Armory.

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knowledgenude avatar luboslenco avatar moritzbrueckner avatar n8n5h avatar sanva avatar tong avatar

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armory_templates's Issues

Broken template projects

There are several issues with building the template projects.
The results below are from https://github.com/tong/armory_examples_browser/actions building for the html5 target
It uses my fork of armory_templates where every project is flattened to repo root and has blend files saved with armory 21.07, beside that unchanged.
Also this doesn't mean that the projects run correctly, these are just the build time errors.

<project-name> <exit-code> <build-duration>

✖ archery: 255, 2444ms
✔ first_person: 0, 10282ms
✔ platformer: 0, 9597ms
✔ race_track: 0, 4081ms
✔ third_person: 0, 10376ms
✖ third_person_terrain: 1, 12531ms
✔ top_down: 0, 8391ms
✔ twin_stick: 0, 8643ms
✔ vehicle: 0, 3913ms

The complete build log: templates.log


Details:

  • archery

ERROR: There were errors in the node update procedure

A node of type LNOnMouseNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
    setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Released" not found in ('started', 'down', 'released', 'moved')


A node of type LNOnKeyboardNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
    setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Released" not found in ('started', 'down', 'released')


A node of type LNPlayActionNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
    response = node.get_replacement_node(tree)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
    raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_play_action.PlayActionNode'> does not implement get_replacement_node() even though it has updated


A node of type LNPlayActionNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
    response = node.get_replacement_node(tree)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
    raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_play_action.PlayActionNode'> does not implement get_replacement_node() even though it has updated


A node of type LNVectorMathNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 193, in replace
    dest_socket = newnode.outputs[dest_socket_id]
IndexError: bpy_prop_collection[index]: index 1 out of range, size 1


A node of type LNPlayActionNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
    response = node.get_replacement_node(tree)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
    raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_play_action.PlayActionNode'> does not implement get_replacement_node() even though it has updated


A node of type LNPlayActionNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
    response = node.get_replacement_node(tree)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
    raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_play_action.PlayActionNode'> does not implement get_replacement_node() even though it has updated


A node of type LNOnKeyboardNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
    setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Started" not found in ('started', 'down', 'released')


A node of type LNOnMouseNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
    setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Started" not found in ('started', 'down', 'released', 'moved')


A node of type LNScaleObjectNode in tree "NodeTree" failed to be updated, because there is no (longer?) an update routine for this version of the node. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 126, in replace
    response = node.get_replacement_node(tree)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/arm_nodes.py", line 74, in get_replacement_node
    raise LookupError(f"the current node class {repr(type(self)):s} does not implement get_replacement_node() even though it has updated")
LookupError: the current node class <class 'arm.logicnode.deprecated.LN_scale_object.ScaleObjectNode'> does not implement get_replacement_node() even though it has updated


A node of type LNOnKeyboardNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
    setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Started" not found in ('started', 'down', 'released')


A node of type LNOnKeyboardNode in tree "NodeTree" failed to be updated, because the node's update procedure itself failed. Original exception:
Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 232, in replace_all
    replace(tree, node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/logicnode/replacement.py", line 173, in replace
    setattr(newnode, dest_prop_name, getattr(node, src_prop_name))
TypeError: bpy_struct: item.attr = val: enum "Started" not found in ('started', 'down', 'released')
  • third_person_terrain

Exporting Scene
Python: Traceback (most recent call last):
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/props_ui.py", line 1039, in execute
    make.play()
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/make.py", line 528, in play
    build(target=runtime_to_target(), is_play=True)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/make.py", line 416, in build
    export_data(fp, sdk_path)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/make.py", line 153, in export_data
    ArmoryExporter.export_scene(bpy.context, asset_path, scene=scene, depsgraph=depsgraph)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/exporter.py", line 155, in export_scene
    cls(context, filepath, scene, depsgraph).execute()
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/exporter.py", line 2157, in execute
    self.export_materials()
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/exporter.py", line 1836, in export_materials
    sd, rpasses = make_material.parse(material, o, mat_users, mat_armusers)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make.py", line 45, in parse
    rpasses, shader_data, shader_data_name, bind_constants, bind_textures = make_shader.build(material, mat_users, mat_armusers)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make_shader.py", line 74, in build
    con = make_mesh.make(rp, rpasses)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make_mesh.py", line 62, in make
    make_deferred(con_mesh, rpasses)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make_mesh.py", line 198, in make_deferred
    make_base(con_mesh, parse_opacity=parse_opacity)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/make_mesh.py", line 124, in make_base
    cycles.parse(mat_state.nodes, con_mesh, vert, frag, geom, tesc, tese, parse_opacity=parse_opacity)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 62, in parse
    parse_material_output(output_node, custom_particle_node)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 123, in parse_material_output
    out_disp = parse_displacement_input(node.inputs[2])
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 255, in parse_displacement_input
    return parse_vector_input(inp)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 267, in parse_vector_input
    res_var = write_result(link)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 519, in write_result
    res = parse_vector(link.from_node, link.from_socket)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 340, in parse_vector
    return node_parser_funcs[node.type](node, socket, state)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles_nodes/nodes_vector.py", line 140, in parse_displacement
    height = c.parse_value_input(node.inputs[0])
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 389, in parse_value_input
    res_var = write_result(link)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 519, in write_result
    res = parse_vector(link.from_node, link.from_socket)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles.py", line 340, in parse_vector
    return node_parser_funcs[node.type](node, socket, state)
  File "/home/tong/dev/ARMORY/armsdk//armory/blender/arm/material/cycles_nodes/nodes_texture.py", line 123, in parse_tex_image
    if tex['file'] is not None:
TypeError: 'NoneType' object is not subscriptable
  • vehicle

Runtime ERROR: Camera rotation isn't working

third_person_terrain not working

Hating to be the first one.

Third person terrain is not working with blender 2.8 beta 0.6 after updating to the latest SDK. I get a black screen and infinite runtime errors like this one:

TypeError
at init (krom.js:2488:5)
at iron_App.render (krom.js:6317:5)
at kha_System.render (krom.js:25904:3)
at kha_SystemImpl.renderCallback (krom.js:26029:2)
Uncaught exception:
b.b[i] = p.b[i * 4];

Ironically 0.6beta release does compile and run without runtime errors, but I cannot see any terrain.

(If it helps, the terrain examples don't work either. The other templates and examples seem to work fine)

Low Fps On Mac Os X

Im a beginner on Armory3d and i don't know how to fix it. So i decided to ask to this beautiful community :)

On third/first person templates, i get low fps and i don't know how to fix it. Can somebody help me?

System :
OS : Mac Os X
Processor : 2,7 GHz Quad-Core Intel Core i5
Memory : 8 GB 1600 MHz DDR3
Graphics : NVIDIA GeForce GT 640M 512 MB graphics

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