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iron_examples's Introduction

iron_examples

Clone

git clone --recursive https://github.com/armory3d/iron_examples
cd iron_examples

Build and Run Example

cd triangle
../armorcore/Kinc/make --from ../armorcore --run

iron_examples's People

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iron_examples's Issues

Geometry.hx fails with LockInt16 no longer exists

tried replacing it with:

	var vf = vertexBuffer.lock();
	vertices = new Int16Array(vf.byteLength);
	for(i in 0...vf.byteLength){vertices.setInt16(i,vf.getInt16(i));}

But I'm guessing converting Float32 to Int16 isn't quite so straight forward.

Using shader and scene datas as json

I am trying to use shader and scene datas as JSON, as given from here ->549643a .(Ik, that it removed because of it not working in latest iron's json format), i am trying to do same in here-> https://github.com/BlackGoku36/rasteringwithiron/blob/dev/Sources/Main.hx (note: it is in Dev branch, not master branch), thought it compiles correctly, object isn't initialized, or shown, i tried running it in renderdocs and it doesn't show anything in Mesh Output, am i missing something that need mesh to show up?
Any more information needed?

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