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A multiplayer network snake game made with node.js and socket.io

Home Page: https://apps.yunzhu.li/snake

License: MIT License

Dockerfile 4.04% HTML 13.09% JavaScript 82.10% Shell 0.78%

multiplayer-snake's Introduction

snake

A network snake game synchronization made with nodejs and socket.io.

A live demo is available at: https://apps.yunzhu.li/snake

Screen Recording

Branches

master - For low-latency networks (<100ms RTT). Simple and robust.

rollback_and_prediction - For high-latency networks. Using rollback & prediction non-blocking synchronization.

Run Your Own Copy

This application is available as a docker image.

  • Make sure you have access to docker.

  • Run:

    docker run -d --rm -p 8000:8000 -e SERVER_URI="http://<server-ip>:8000" yunzhu/snake
    
  • Access http://<server-ip>:8000 in your browser.

The 2 environment variables SERVER_URI and SOCKET_IO_PATH (optional) are used to configure the socket.io connection info for the client page served by the container.

The container always serves client page at / and socket.io connection at /socket.io/.

See: https://socket.io/docs/client-api/#new-manager-url-options

multiplayer-snake's People

Contributors

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