GithubHelp home page GithubHelp logo

arnisoph / puppetlabs-corosync Goto Github PK

View Code? Open in Web Editor NEW

This project forked from voxpupuli/puppet-corosync

0.0 2.0 0.0 231 KB

Sets up and manages Corosync.

Home Page: http://forge.puppetlabs.com/puppetlabs/corosync

License: Apache License 2.0

Ruby 83.69% Puppet 16.31%

puppetlabs-corosync's Introduction

Puppet Labs module for Corosync

Corosync is a cluster stack written as a reimplementation of all the core functionalities required by openais. Meant to provide 100% correct operation during failures or partitionable networks.

Most famous for being the cluster stack used by Pacemaker to support n-code clusters that can respond to node and resource level events.

Basic usage

To install and configure Corosync

class { 'corosync':
  enable_secauth    => true,
  authkey           => '/var/lib/puppet/ssl/certs/ca.pem',
  bind_address      => $ipaddress,
  multicast_address => '239.1.1.2',
}

To enable Pacemaker

corosync::service { 'pacemaker':
  version => '0',
}

Configuring primitives

The resources that Corosync will manage can be referred to as a primitive. These are things like virtual IPs or services like drbd, nginx, and apache.

To assign a VIP to a network interface to be used by Nginx

cs_primitive { 'nginx_vip':
  primitive_class => 'ocf',
  primitive_type  => 'IPaddr2',
  provided_by     => 'heartbeat',
  parameters      => { 'ip' => '172.16.210.100', 'cidr_netmask' => '24' },
  operations      => { 'monitor' => { 'interval' => '10s' } },
}

Make Corosync manage and monitor the state of Nginx using a custom OCF agent

cs_primitive { 'nginx_service':
  primitive_class => 'ocf',
  primitive_type  => 'nginx_fixed',
  provided_by     => 'pacemaker',
  operations      => {
    'monitor' => { 'interval' => '10s', 'timeout' => '30s' },
    'start'   => { 'interval' => '0', 'timeout' => '30s', 'on-fail' => 'restart' }
  },
  require         => Cs_primitive['nginx_vip'],
}

Make Corosync manage and monitor the state of Apache using a LSB agent

cs_primitive { 'nginx_service':
  primitive_class => 'lsb',
  primitive_type  => 'apache2',
  provided_by     => 'heartbeat',
  operations      => {
    'monitor' => { 'interval' => '10s', 'timeout' => '30s' },
    'start'   => { 'interval' => '0', 'timeout' => '30s', 'on-fail' => 'restart' }
  },
  require         => Cs_primitive['apache2_vip'],
}

Configuring locations

Locations determine on which nodes primitive resources run.

cs_location { 'nginx_service_location':
  primitive => 'nginx_service',
  node      => 'hostname',
  score     => 'INFINITY'
}

Configuring colocations

Colocations keep primitives together. Meaning if a vip moves to web02 from web01 because web01 just hit the dirt it will drag the nginx service with it.

cs_colocation { 'vip_with_service':
  primitives => [ 'nginx_vip', 'nginx_service' ],
}

Configuring migration or state order

Colocation defines that a set of primitives must live together on the same node but order definitions will define the order of which each primitive is started. If Nginx is configured to listen only on our vip we definitely want the vip to be migrated to a new node before nginx comes up or the migration will fail.

cs_order { 'vip_before_service':
  first   => 'nginx_vip',
  second  => 'nginx_service',
  require => Cs_colocation['vip_with_service'],
}

Dependencies

Tested and built on Debian 6 using backports so version 1.4.2 of Corosync is validated to function.

Notes

This module doesn't abstract away everything about managing Corosync but makes setup and automation easier. Things that are currently outstanding...

  • Needs a lot more tests.
  • There is already a handful of bugs that need to be worked out.
  • Doesn't have any way to configure STONITH
  • Plus a other things since Corosync and Pacemaker do a lot.

We suggest you at least go read the Clusters from Scratch document from Cluster Labs. It will help you out a lot when understanding how all the pieces fall together a point you in the right direction when Corosync fails unexpectedly.

A simple but complete manifest example can be found on Cody Herriges' Github, plus there are more incomplete examples spread across the Puppet Labs Github.

Contributors

Copyright and License

Copyright (C) 2012 Puppet Labs Inc

Puppet Labs can be contacted at: [email protected]

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

puppetlabs-corosync's People

Contributors

hunner avatar ody avatar sathieu avatar

Watchers

James Cloos avatar Arnold Bechtoldt avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.