aroma1997 / compactwindmills Goto Github PK
View Code? Open in Web Editor NEWCompactWindmills - A addon for Industrialcraft 2
Home Page: http://forum.industrial-craft.net/index.php?page=Thread&threadID=9205
License: Other
CompactWindmills - A addon for Industrialcraft 2
Home Page: http://forum.industrial-craft.net/index.php?page=Thread&threadID=9205
License: Other
I am running CompactWindmills on a server using IC2 Experimental Build# 254. When I set the configuration option "UseIC2Stuff=true" The windmills still require rotors but the rotor are uncraftable in the workbench. If no rotor is inserted the GUI reads 0 EU/t.
Errors logging only to console. server.log is empty
2014-03-29 16:10:47 [WARNING] EnergyNet.removeTileEntity: aroma1997.compactwindmills.TileEntityWindmill@6760032f (aroma1997.compactwindmills.TileEntityWindmill@6760032f) wasn't found (added), skipping
Help me, what is it?
I am using Aroma1997Core_MC.1.6.4_v.1.0.1.5 and CompactWindmills MC.1.6.4 v.1.0.3.0
I am having trouble building this mod from source. I cloned the repo, downloaded AromaCore-1.0.2.8 and put it in a libs folder I created, and then ran "gradlew.bat build". That is when I saw this:
https://gist.github.com/kevinkjt2000/62c2749cbde073883d6f
Any suggestions on how to fix this? Unfortunately I have no idea what func_70302_i_ is supposed to do even after trying to search around for it. About all I can gather is that the function is needed for tile entities to work.
I really would like to see this mod supporting localizations.
Ello! I proposed a new texture for windmills. What do you think? Would you use it? :)
Screens:
http://gyazo.com/97f...30b987b9403260e
http://gyazo.com/691...6517de2967aed3c
http://gyazo.com/138...dda360b2159d2d3
Download:
http://save.granik24.cz/textury_windmills.rar
Thanks :)
Hallo Aroma.
Ich habe den bug schon gesehen als ich mir die jar bei dir runtergeladen habe und in den code geguckt habe.
Erstmal wollte ich nur wissen was der mod so hinzufügt (ist ne generelle vorsichtsmaßnahme um fehler beim modpack rauszufinden) Naja auf jedenfall ist der bug nur bei servern und auch nicht so schlimm. Ich sehe es als feature aber es zeigt auch wieviel ahnung du davon hast, zumindest bei diesen kleinigkeiten.
Das kommt zwar jetzt herablassend rüber aber bestimmt hast du es nur übersehen.
Unzwar wenn man eine windmill auf einem server nutzt (der rotor) kann nicht kaput gehen. Zumindest alles ab carbon. Das liegt daran das der Server die ItemDamage automatisch bei Short.MaxValue zurück setzt. Das liegt am Packet. Guck einfach mal in die ItemStack klasse unter Write ItemStack to NBT. Da wirst du sehen das die schadensvariable mit einem Short gespeichert wird. Und da dein Rotor einen Integer (Big Integer) nutzt der um die 2 Billionen kann wird das so ausgehen sobald der rotor die schadensanzahl erhöht (höher als 36564) wird sie auf -1 gesetzt. Was gleich zu 0 gemacht wird. Also ist es unendlich. Setzte einfach die Damage vom Rotor in die NBT das kannst du folgend machen da die ItemStack klasse die damage ins item bringt. Klingt komisch aber sie führen eine funktion aus. Daran kannst du dann sagen das er sie nicht im itemStack speichern soll sondern in der NBT data. Was dann alles für dich erledigt. Dieser bug wird übrigens in jeder version sein :/
Naja Grüße Speiger. Viel spaß mit deinen Anderen sachen. Ach ja deine Mods ziehen echt viel Datenvolumen auf sich (texturen und co) keine ahnung warum. Ist auch nicht dramatisch aber erwähnenswert.
Hello there,
can you please make the render distance of your windmill dynamic and increase to the max render distance setting. You got a great visual effect there, but it doesn't give any good, when it is not being rendered, if you place it too high.
Hi,
in resonantRise, useIC2Stuff is set to true for your mod. This works correctly, as no rotors are required for the windmills to output power and the rotors are not crafteable.
However, we just had a fair amount of confusion in the channel because the rotors are still added as items and findeable with NEI, but they are uncrafteable and not needed.
I'd suggest to make the addition of the rotor items depend on the useIC2Stuff flag so the rotors aren't even provided as items if they are not needed. Additionally, though this might be a separate issue due to size, it would be cool if the rotors would be rendered all the time if useIC2Stuff is set to true so I can get the fancy visuals :)
Hi.
Are you still working?
Sorry for the wrong repo.. because I have no method to contact you other than this one..(Sorry!)
I tried DynamicSurrounding and IC2 installed, and log warns IC2 Audio unavailable.
DynamicSurrounding is ASM patching SoundManager so IC2 reflection cannot get the right field.
I found a solution by Inserting the next line into the top of the method "getField(class,class)" in ic2.core.util.ReflectionUtil
if(clazz.getName().endsWith("SoundManagerReplacement") && type.getName().endsWith("SoundSystem")) clazz = clazz.getSuperclass();
Waiting for your reply and waiting IC2 experimental #829 with the incompatibility solved.🙋
Wooden rotor uses same recipe as SC2 iron wheel.
Last issue was closed prematurely, and users do not have option to re-open
None of the rotors have recipes in NEI in version 1.0.2.3
I found an ftbwiki (http://ftbwiki.org/Carbon_Rotor) page that listed recipes and tried those; carbon plate around basic casing does not craft carbon rotor nor does or adv alloy craft an alloy rotor. 4 sticks around iron plate does not craft wood rotor.
These did not work in my "pack" so I loaded only CW and IC2, same issue.
CW 1.0.2.3
IC2 2.0.397
Minecraft 1.6.4
You mentioned a setting. I am using IC2 stuff (True) in the config, so it uses the advanced alloy, basic machine casing, etc.
What setting am I missing?
http://paste.ubuntu.com/7814658/
What is incorrect in this config?
I have very little context to figure out why this is happening let alone how to reproduce it, but this appears to frequently spam my chat. I would speculate that it is when a player moves near a windmill thus loading the chunk.
Here's a dump of all information i can find about this issue:
13:34:49 [WARNING] EnergyNet.addTileEntity:
aroma1997.compactwindmills.TileEntityLV@5b1a57 (aroma1997.compactwindmills.TileEntityLV@5b1a57) is conflicting with aroma1997.compactwindmills.TileEntityLV@3267753b using the same position (already added, prev. te not removed, overlapping), aborting
None of the rotors have recipes in NEI in version 1.0.2.3
I found an ftbwiki (http://ftbwiki.org/Carbon_Rotor) page that listed recipes and tried those; carbon plate around basic casing does not craft carbon rotor nor does or adv alloy craft an alloy rotor. 4 sticks around iron plate does not craft wood rotor.
These did not work in my "pack" so I loaded only CW and IC2, same issue.
CW 1.0.2.3
IC2 2.0.397
Minecraft 1.6.4
Please update for Minecraft 1.7.10.
P.S.
Thanks.
on 1.7.10 compact windmills crashes with ic2 error
java.lang.AbstractMethodError: aroma1997.compactwindmills.TileEntityEV.getSourceTier()I
any news on a 1.7.10 version?
It seems that the coding from de_DE is wrong.
Its "ANSI" instead of "UTF-8 without BOM" like all the other lang files.
Because of this, its an absolutly ugly font and with Optifine unreadable.
Sorry for my bad english! :)
The trailing comma is invalid (see here: http://jsonlint.com/)
[Server] WARNING EnergyNet.addTileEntity: aroma1997.compactwindmills.TileEntityHV@778fe9fd (aroma1997.compactwindmills.TileEntityHV@778fe9fd) is conflicting with aroma1997.compactwindmills.TileEntityHV@2dd1c07 using the same position (already added, prev. te not removed, overlapping), aborting
gets spammed at the server.
whenever i put a block on top of any of the compact windmill blocks it stops producing energy.
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