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View Code? Open in Web Editor NEWA HRP server focused on a cohesive setting with neat features.
Home Page: https://discord.gg/BrwHEt8Hdc
License: GNU Affero General Public License v3.0
A HRP server focused on a cohesive setting with neat features.
Home Page: https://discord.gg/BrwHEt8Hdc
License: GNU Affero General Public License v3.0
Chem carts do nothing when trying to pour into a containers smaller than it's pour size, and prints into chat "Pours units of solution."
, which uh, is not ideal.
Instead, return a message saying the user has inadequate control to pour, or something.
Dude, it like, teleports. I need to drop the amount of thrusters it has.
Examine panel is broken right now and will not open when you try to examine people on the server. (I have tested this on a local master branch too without any test merges and the same thing happens, it just wont open) Kind of a shame and a big issue since something something HRP server.
Put ID into console, give it an assigned name, see that text overlay isn't applied. I probably fucked up a check somewhere. Should be an easy fix.
This is meant to fire after a certain amount of time when everyone ghosts, dies, or otherwise removes themselves from gameplay. For some reason, it seems to be firing regardless of if anyone actually joined the round, which is less than ideal.
Multi-user shuttles broke somehow and work how they used to. Woops.
Unfortunately, this bug was unrelated to #113, so this is being made to remind me it exists outside of playtests.
Very minor, but somewhat annoying bug, basically the parallax is confined to a single 32x32 square in the bottom left, and space is left entirely dark. Not ideal.
Probably something to do with dead player init not providing screen size properly? No idea at this point.
Tin
Open job prefs. Woops.
I was meant to put this up here to fix, but I kept forgetting, and I'd notice every playtest.
Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:
It takes a full egun to kill a single goliath. We aren't balanced around the lavaland/sec/antag gameplay loop, so this is a problem.
Says unknown product code, which means it's checking current trader, which it really shouldn't be doing.
Title is all that's known right now
Title
Yeah, turns out there's this hidden mechanic where user-inserted items are free from vendors. We should probably not make that hidden.
The stop command is queued, which it shouldn't be, causing it to be able to force the elevator to be unusable for extreme amounts of time with enough spamming.
This bricks a delivery and makes it impossible to complete, and leaves a marker on the map.
Title
Fuk
It really should scream, otherwise folk think the elevator broke, when it instead just refused to squish some creature.
Tin. Doesn't happen the other way around, which means I used the wrong var somewhere.
N/A
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(This was tested on master an it happens on there)
Simply press F7 or hit the toggle buildmode verb, or give yourself buildmode with VV. It doesn't matter how buildmode is opened but the buttons will always be skewed to the left. See video.
Tin. I know how to fix this.
Fryer is a meme, let's put in a useful machine in it's place
Buy a ton of disks, realise you've got duplicates.
Probably just me forgetting to make a list static.
Coping so damn hard
Run unit tests, see that about ~30-50% of the time, it fails because an air sensor failed to qdel properly.
Examine panel behaves strangely and seems to do some of the following:
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N/A (This happens on master branch 💀)
Literally weld anything while not wearing welding protection. It seems the blindingly bright white overlay seems to not be posistioned or sized right since it only shows up in the lower left corner of the screen when welding things.
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While doing some testing for #77 I noticed an issue with the cargo shuttle.
When the cargo shuttle is called to the station with any console in cargo it simply will not dock or appear at the station. The timer and display will show a countdown but when it reaches 0 This happens (See Video attachment) and the shuttle does not appear at cargo.
Testing was done on the master branch to replicate this.
Title
Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:
Digi prefs are showing for shells that aren't digi compatible. I already know how to fix this, thankfully.
Simply load up your master branch, go to Kilostation and go to the locations shown in the images and videos. Lighting behavior is really weird around the walls shown and I have a feeling that this might have been caused by #205. Just pointing this out and making the issue so we can keep track of it and are aware :P
The buttons are almost too dark to read, should uh, probably take into account dark theme buttons.
Flaky tests were detected in this test run. This means that there was a failure that was cleared when the tests were simply restarted.
Failures:
Spawn as only head > no paper. Sad times.
Tin. Daedalus has a fix for this.
Synth limbs fucking evaporate if touched wrong with a welder. We should probably fix this.
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