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A Simple 2D typing game based on UnityEngine

C# 73.40% ShaderLab 23.08% HLSL 3.53%
csharp 2d-game typing-game typing-skills self-learning unity

type-champ's Introduction

type-champ

A simple 2D typing game based on UnityEngine for Windows-powered PC's

This is my non-comertial project only for self-learning.

Short Desc

The goal of the game is to increase your typing skills. You are able to earn score points for each correctly typed word from the falling stream. Beat your hight score and become a Type Champ!

In progress:

  • Audio system
  • GameOver screen
  • Full recast of falling/spawning word behavior
  • Score system and serialization
  • Players list

Demo screenshots

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type-champ's People

Contributors

arturkuchynski avatar

Watchers

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type-champ's Issues

Word falling behavior needs to be done from scratch

Word's falling mechanic is now working incorrect. So, playing with velocity values I've noticed that words are overlaying on each other or, after a while , they just don't accelerate. The main idea is to increase words spawn and falling speed synchronously. See WordManager.cs, WordSpawner.cs and WordDisplayer.cs

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