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Artificial Intelligence Lab

License: MIT License

Python 99.78% Shell 0.22%
ant-colony-optimization artificial-intelligence block-world-problem heuristic-search-algorithms othello-game satisfiability svm tabu-search travelling-salesman-problem uninformed-search

ai-cs-312-lab's Introduction

CS-312 Artificial Intelligence Lab


Lab 1 - Uninformed search

Finding path for pacman in a grid using Breadth First Search, Depth First Search and DFID and comparing their efficiency with time of execution and states explored.

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Lab 2 - Heuristic Search Algorithms

Searching goal state for Block World Domain game using Best First Search and hill climbing for 3 different heuristics. Then comparing their efficiency in terms of time and space taken.

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Lab 3 - Heuristic Search Algorithms

Generating uniform random 4-SAT for n variables and k clauses. Then using Variable Neighborhood Descent, Beam Search and Tabu search to find if there exist a solution and analyzing their performace for various parameters.

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Lab 4 - Travelling Salesman Problem

Finding optimal tour for Travelling Salesman Problem using greedy, Ant Colony Optimization, 2 cities exchange within a given time for both euclidean and non-euclidean graph.

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Lab 5 - Game Playing

Returning next optimal move for any given configuration for the game Othello using Minimax algorithm and Alpha beta pruning using some heuristics. Then comparing the both bots with each other and random move bot.

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Lab 6 - Support Vector Machine

Building Email spam classifier using sklearn SVM with different kernels (rbf, Quadratic and Linear) and finding optimal value of penalty parameter for each kernel.

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