Comments (4)
As per mchorse#206 , this is fine, waiting on McHorse to decide if survival-related code contributions should target Changeling only (and machinima-related code Metamorph only); would hopefully make our git sorcery a bit simpler and changes would make their way to the other mod eventually.
from changeling.
I have tested this, a terminal velocity of approximately 100 m/s is reached while morphed as an Iron Golem, compared to 78.4 m/s for others. Jump height is about 1.1 m. No crash/kick is made.
from changeling.
I've talked with @mchorse about this, and he said that my second idea would be a perfect solution to this, with my third solution being a possible alternative.
The code for the second idea would be as follows:
if (target.motionY < 5)
{
target.motionY *= (1.1 - target.motionY / 50.0);
}
Which would replace:
As for my third idea, since a gravity of 0.10 meters per tick squared supposedly still allows jumping 1 meter despite a 25% increase over standard gravity (0.08 meters per tick squared), either the gravity should be increased by 0.02 (target.motionY -= 0.02;
) or the gravity multiplied by 1.25.
I'm still waiting for @asanetargoss on what would be the best possible solution to this.
from changeling.
A new version of Changeling has been released on GitHub with the fix:
https://github.com/asanetargoss/Changeling/releases
I decided to postpone important maintenance, because I want to get a build up before McHorse's 1.12-only version of McLib gets released, and the possible confusion which could result from that.
from changeling.
Related Issues (20)
- Enderman Bugs HOT 3
- Bug contrôle du joueur en morph HOT 6
- Do you have helpers? HOT 1
- Silverfish Ability Destroys Block
- Hostile Enderman Morph? HOT 1
- Ender Dragon morphs destroy blocks far away from themselves. HOT 2
- Undead morphs aren't healed by Instant Damage and vice versa. HOT 1
- Suggestion about Morph.json HOT 10
- Newly acquired morphs not visible in Survival morph menu HOT 12
- 1.2.5.changeling.1
- Suggetion for Changeling mod HOT 2
- Issue #37 is still present in v1.2.5 HOT 1
- 1.2.5.changeling.2
- "mob" attack and some health thingy HOT 5
- Drowning immunity ability
- the mobs do not get the strength of real mobs and zombies do not burn in sunlight HOT 1
- Game Breaking HOT 2
- it would be a really good idea for you to add the damage of the mob like a zombie does the amount the real zombie does HOT 1
- Extremely bizarre glitch HOT 2
- Chance of health loss and/or "fake death" when switching between morphs with zero max health HOT 2
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from changeling.