Comments (1)
Ideally, morph gameplay should match the behavior of the mob, not the player. The exception being when it makes gameplay extremely unfun or buggy. For example: the squid mob can only swim for short distances, and can't move on land. This would not be fun for the player to experience in a vanilla gameplay context.
It sounds to me like the default behavior of the Snow Golem more closely matches the mob, and does not make the gameplay extremely unfun or buggy, so the default behavior is fine.
from changeling.
Related Issues (20)
- Enderman Bugs HOT 3
- Bug contrôle du joueur en morph HOT 6
- Do you have helpers? HOT 1
- Silverfish Ability Destroys Block
- Hostile Enderman Morph? HOT 1
- Ender Dragon morphs destroy blocks far away from themselves. HOT 2
- Undead morphs aren't healed by Instant Damage and vice versa. HOT 1
- Suggestion about Morph.json HOT 10
- Newly acquired morphs not visible in Survival morph menu HOT 12
- 1.2.5.changeling.1
- Suggetion for Changeling mod HOT 2
- Issue #37 is still present in v1.2.5 HOT 1
- 1.2.5.changeling.2
- "mob" attack and some health thingy HOT 5
- Drowning immunity ability
- the mobs do not get the strength of real mobs and zombies do not burn in sunlight HOT 1
- Game Breaking HOT 2
- it would be a really good idea for you to add the damage of the mob like a zombie does the amount the real zombie does HOT 1
- Extremely bizarre glitch HOT 2
- Chance of health loss and/or "fake death" when switching between morphs with zero max health HOT 2
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from changeling.