Comments (6)
Some of these items were things that I was gonna suggest anyway, including the evoker powers, guardian laser, etc. Nevertheless, here are my thoughts:
Remove Endermen being mad at you staring at them?
Maybe have that only apply if you are morphed as an Enderman?
Add fear from villagers when you're any type of zombie?
In other words, villagers should run away from you and not trade.
Add Endermen stealing blocks?
That would be similar to the Carry On mod by MrCrayfish, which may be out of scope for this mod.
Add charged creepers
@asanetargoss already said that lightning affecting morphed players is out of scope, but the only way to get this would be kill a charged creeper, which requires lightning to produce.
Maybe you could add different ability keys. Like Ability 1: V, Ability 2: X.
This would be required for the following mobs for all abilities to work:
- Wither (black and blue skulls, see #21)
- Enderman (teleportation and carrying blocks)
- Shulker (shooting bullets, teleportation, and open/close)
- Evoker (summon fangs and summon vexes)
- Guardian and Elder Guardian (laser and thorns, see #26)
Allow skeletons to ride spiders
@asanetargoss said that jockey morphs are not possible in this mod, but he also said that "mobs riding the player would be interesting" (#10).
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ack
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Remove Endermen being mad at you staring at them?
Maybe have that only apply if you are morphed as an Enderman?
- They don't attack you when you're a monster. It's just that they get mad and follow you everywhere. That can work though
Add fear from villagers when you're any type of zombie?
In other words, villagers should run away from you and not trade.
- Yes, exactly. For zombies, husks, baby ones, etc.
Add Endermen stealing blocks?
That would be similar to the Carry On mod by MrCrayfish, which may be out of scope for this mod
- Oh that should be fine, could it at least show the Enderman carrying the block?
Add charged creepers
@asanetargoss already said that lightning affecting morphed players is out of scope, but the only way to get this would be kill a charged creeper, which requires lightning to produce.
- Shame, it's not that big of a deal.
Maybe you could add different ability keys. Like Ability 1: V, Ability 2: X.
This would be required for the following mobs for all abilities to work:Wither (black and blue skulls, see #21)
Enderman (teleportation and carrying blocks)
Shulker (shooting bullets, teleportation, and open/close)
Evoker (summon fangs and summon vexes)
Guardian and Elder Guardian (laser and thorns, see #26)
- Yeah, that would be nice
Allow skeletons to ride spiders
@asanetargoss said that jockey morphs are not possible in this mod, but he also said that "mobs riding the player would be interesting" (#10).
- Jockeys aren't that big of a deal either
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Two more things:
I'm unsure about other mobs and their weaknesses, but the Enderman still has that "Player Hurt" sound when touching water or lava.
Finally, are you able to trigger the death sounds of the mob you're playing as when you die?
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Most of these are pretty good suggestions. Here is how I would amend:
Spectator mode shaders
Only a few mobs have this, and the ones that do may not be great to use from a gameplay perspective, so I'll have to pass on this.
Make Endermen as strong as they are in game
A few people have suggested attack damage with bare fists being proportional to the mob's attack damage, which would involve an addition to morphs.json.
Remove Endermen being mad at you staring at them
Iron and Snow Golems attack you as a monster
fear from villagers when you're any type of zombie
creepers not attack you as an Iron Golem and Snow Golem
These are great, but they all involve overriding Mob AI in non-trivial ways. I don't want to 100% rule these out, but I'm going to say no for now.
Add charged creepers
It should, in principle, be possible to acquire this morph by killing a charged creeper, but currently there is no difference in explosion radius. That may be worth implementing.
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I really appreciate you looking at this and replying swiftly. Thank you.
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Related Issues (20)
- Do you have helpers? HOT 1
- Silverfish Ability Destroys Block
- Hostile Enderman Morph? HOT 1
- Ender Dragon morphs destroy blocks far away from themselves. HOT 2
- Undead morphs aren't healed by Instant Damage and vice versa. HOT 1
- Suggestion about Morph.json HOT 10
- Newly acquired morphs not visible in Survival morph menu HOT 12
- 1.2.5.changeling.1
- Suggetion for Changeling mod HOT 2
- Issue #37 is still present in v1.2.5 HOT 1
- 1.2.5.changeling.2
- "mob" attack and some health thingy HOT 5
- Drowning immunity ability
- the mobs do not get the strength of real mobs and zombies do not burn in sunlight HOT 1
- Game Breaking HOT 2
- it would be a really good idea for you to add the damage of the mob like a zombie does the amount the real zombie does HOT 1
- Extremely bizarre glitch HOT 2
- Chance of health loss and/or "fake death" when switching between morphs with zero max health HOT 2
- Incompatibility with modularmovements mod HOT 2
- It crashed my game with mclib 2.4 HOT 1
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