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James103 avatar James103 commented on July 1, 2024

Some of these items were things that I was gonna suggest anyway, including the evoker powers, guardian laser, etc. Nevertheless, here are my thoughts:

Remove Endermen being mad at you staring at them?

Maybe have that only apply if you are morphed as an Enderman?

Add fear from villagers when you're any type of zombie?

In other words, villagers should run away from you and not trade.

Add Endermen stealing blocks?

That would be similar to the Carry On mod by MrCrayfish, which may be out of scope for this mod.

Add charged creepers

@asanetargoss already said that lightning affecting morphed players is out of scope, but the only way to get this would be kill a charged creeper, which requires lightning to produce.

Maybe you could add different ability keys. Like Ability 1: V, Ability 2: X.

This would be required for the following mobs for all abilities to work:

  • Wither (black and blue skulls, see #21)
  • Enderman (teleportation and carrying blocks)
  • Shulker (shooting bullets, teleportation, and open/close)
  • Evoker (summon fangs and summon vexes)
  • Guardian and Elder Guardian (laser and thorns, see #26)

Allow skeletons to ride spiders

@asanetargoss said that jockey morphs are not possible in this mod, but he also said that "mobs riding the player would be interesting" (#10).

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asanetargoss avatar asanetargoss commented on July 1, 2024

ack

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fatandstupid avatar fatandstupid commented on July 1, 2024

Remove Endermen being mad at you staring at them?
Maybe have that only apply if you are morphed as an Enderman?

  • They don't attack you when you're a monster. It's just that they get mad and follow you everywhere. That can work though

Add fear from villagers when you're any type of zombie?
In other words, villagers should run away from you and not trade.

  • Yes, exactly. For zombies, husks, baby ones, etc.

Add Endermen stealing blocks?
That would be similar to the Carry On mod by MrCrayfish, which may be out of scope for this mod

  • Oh that should be fine, could it at least show the Enderman carrying the block?

Add charged creepers
@asanetargoss already said that lightning affecting morphed players is out of scope, but the only way to get this would be kill a charged creeper, which requires lightning to produce.

  • Shame, it's not that big of a deal.

Maybe you could add different ability keys. Like Ability 1: V, Ability 2: X.
This would be required for the following mobs for all abilities to work:

Wither (black and blue skulls, see #21)
Enderman (teleportation and carrying blocks)
Shulker (shooting bullets, teleportation, and open/close)
Evoker (summon fangs and summon vexes)
Guardian and Elder Guardian (laser and thorns, see #26)

  • Yeah, that would be nice

Allow skeletons to ride spiders
@asanetargoss said that jockey morphs are not possible in this mod, but he also said that "mobs riding the player would be interesting" (#10).

  • Jockeys aren't that big of a deal either

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fatandstupid avatar fatandstupid commented on July 1, 2024

Two more things:
I'm unsure about other mobs and their weaknesses, but the Enderman still has that "Player Hurt" sound when touching water or lava.

Finally, are you able to trigger the death sounds of the mob you're playing as when you die?

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asanetargoss avatar asanetargoss commented on July 1, 2024

Most of these are pretty good suggestions. Here is how I would amend:

Spectator mode shaders

Only a few mobs have this, and the ones that do may not be great to use from a gameplay perspective, so I'll have to pass on this.

Make Endermen as strong as they are in game

A few people have suggested attack damage with bare fists being proportional to the mob's attack damage, which would involve an addition to morphs.json.

Remove Endermen being mad at you staring at them

Iron and Snow Golems attack you as a monster

fear from villagers when you're any type of zombie

creepers not attack you as an Iron Golem and Snow Golem

These are great, but they all involve overriding Mob AI in non-trivial ways. I don't want to 100% rule these out, but I'm going to say no for now.

Add charged creepers

It should, in principle, be possible to acquire this morph by killing a charged creeper, but currently there is no difference in explosion radius. That may be worth implementing.

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fatandstupid avatar fatandstupid commented on July 1, 2024

I really appreciate you looking at this and replying swiftly. Thank you.

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