pvc's People
pvc's Issues
Cannot interact with tiles on another map
If you try and go to another map through a gap in a wall and there is an enemy or any other item you would typically interact with you will be blocked from entering the room
Make Party and Monster Pack Iterable
Rename IsObstable
In tileData.cs IsObstable should be IsObstacle
Make the Inventory screen a singleton
Make stats do things
Currently, only stamina actually does something. The other stats, including strength, intellect, and dexterity, don't do anything at all. Consider reworking stats into more simplified ones (for example, stamina, damage, healing, and defense), since traditional RPG stats don't make a ton of sense for the theme of the game. We could be creative with those names, though.
Design Map
Hero selection
There needs to be a hero selection screen at the start of the game that shows their info, spells, descriptions, and allows the user to select up to three of them to play with
Dream features
Features that would be cool, but not necessary.
- Auras (damage over time, healing over time, damage percent modifiers, stuns, etc)
- Allow manual target swapping
- intelligent monster AI
Add random enemy generation
As you walk through a dungeon map, there should be randomly spawning monster packs, a la Yipe.
Balance
After all heroes, monsters, and items have been implemented, we need to balance everything so that the game presents a challenge as you progress through the map (don't let players progress too fast, but don't make it so hard that they struggle to do anything).
Tooltips
Tooltips for spells, items, heroes, and monsters
Design heroes
Flesh out all of the heroes in the game, including their spells, starting equipment, and general characterization. Aim for a minimum of 6, but hopefully closer to 10.
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