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Aseprite

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Introduction

Aseprite is a program to create animated sprites. Its main features are:

Issues

There is a list of Known Issues (things to be fixed or that aren't yet implemented).

If you found a bug or have a new idea/feature for the program, you can report them.

Support

You can ask for help in:

Authors

Aseprite is being developed by Igara Studio:

Credits

The default Aseprite theme was introduced in v0.8, created by:

A modified dark version of this theme introduced in v1.3-beta1 was created by:

Aseprite includes color palettes created by:

It tries to replicate some pixel-art algorithms:

Thanks to third-party open source projects, to contributors, and all the people who have contributed ideas, patches, bugs report, feature requests, donations, and help us to develop Aseprite.

License

This program is distributed under three different licenses:

  1. Source code and official releases/binaries are distributed under our End-User License Agreement for Aseprite (EULA). Please check that there are modules/libraries in the source code that are distributed under the MIT license (e.g. laf, clip, undo, observable, ui, etc.).
  2. You can request a special educational license in case you are a teacher in an educational institution and want to use Aseprite in your classroom (in-situ).
  3. Steam releases are distributed under the terms of the Steam Subscriber Agreement.

You can get more information about Aseprite license in the FAQ.

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docs's Issues

PDF version of docs

Some users asked for a PDF version of the docs, we could try to convert markdown files to pdf using pandoc.

`image:flip()` is not documented under Image

The API overview on the website doesn't mention the Image:flip() function, nor the expected arguments on the Image page. https://www.aseprite.org/api/image#image

The only reason I found out it existed is from the patchnotes for Aseprite v1.3-rc4. FlipType is documented, although it seems like a floating page, that isn't linked from anywhere unless you search for it.

At first I thought it might not be documented yet due to being experimental still, but as far as I know 1.3 is out!

I haven't checked whether the other recently added functions are documented on the API website

A mistype

While looking at the docs FAQ page, I noticed that at the bottom of the page, where it says "It's a little "tribute" to what we think it's the greatest game of all times: Super Mario World. Specifically it references one of the few animated blocks of this game: the rotating block.". The bolded words, 'think it's' I think should be changed to 'think is'. Otherwise it would be like saying: "It's a little "tribute" to what we think it is the greatest game of all times: Super Mario World." Thanks for reading this, I'll continue reading the docs and post issues here! <3 (Also not sure about this one but in the same place, "times" I think should be time) If you guys think that the docs are fine the way they are, please tell me and I'll stop, thanks again!

Japanese translation

Hi! I translated almost whole docs into Japanese except cli, tutorial, extension details.

You can see here:
GitHub Pages: https://chiepomme.github.io/aseprite-docs-jp/
Repo: https://github.com/chiepomme/aseprite-docs-jp

I have some questions.

  1. Can I continue publishing this Japanese version?
    • I couldn't find any license of the documents.
  2. Is there any official way to contribute with this translation?

`Palette.getColor()` requires `(Palette, Index)` arguments, not `(index)`

It's incorrectly stated in the documentation here: https://www.aseprite.org/api/palette#palettegetcolor

I presume it's a recent change, due to all the mentions about Palettes becoming frame based in the future.

When using

local mypalette = app.sprite.palettes[1]
app.fgColor = mypalette.getColor(1)

I got the error that it expected a PaletteObject, not an index on the first argument.
image

However, this did work:

local mypalette = app.sprite.palettes[1]
app.fgColor = mypalette.getColor(mypalette, 1)

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