Comments (6)
Same problem on My Little Pony: A Maretime bay Adventure, Unity version is 2020.3.26f1 it uses URP, Toony Colors 2 Pro and shader graph shaders. Exact same shader issue with mostly everything being white
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Shader decompilation is provided "as-is" because I do not work on that section of the project, and the individual who contributed the feature has higher priorities. They have given no indication that their priorities will change anytime soon.
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@ds5678 Sad... But is there a way to import and use shaders without decompilation?
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Dummy and yaml are both good options
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Same problem on My Little Pony: A Maretime bay Adventure, Unity version is 2020.3.26f1 it uses URP, Toony Colors 2 Pro and shader graph shaders. Exact same shader issue with mostly everything being white
Same problem here with the same app and the toony colors shader. It looks like the shader graph was used to apply the texture to the material which now doesn't load because the shader is replaced with a dummy file and everything defaults to grey. It still should be possible to retexture everything and I'm currently looking for a possible fix.
Did you manage to solve it already by any chance?
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Nope, as said above the current shader decomp is broken on this unity version at this moment, all we can do is wait or fix it ourselves but i dont have the knowledge to do it
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