Comments (10)
Is your Mac Arm64?
from assetripper.
Yes it is, latest release doesn't have an arm64 binary as far as I could see
from assetripper.
Unless proven otherwise, I'm going to assume that's the cause.
from assetripper.
Do I need to build an arm64 binary myself then?
from assetripper.
You could do that.
#1154 is about NativeAOT publishing.
from assetripper.
Oh I didn't realize arm64 isn't supported anymore, sorry
I would do what I could to help but unfortunately I don't think I'm familiar with much of the stack of this project
from assetripper.
It's primarily a size issue. The compiled binaries are too big, and NativeAOT doesn't support branch islands, so it fails if a jump is larger than 128 MB.
from assetripper.
This issue still exists. Shouldn't this at least be closed as not planned instead of as completed?
from assetripper.
It's just the default for when I hit the button.
from assetripper.
I'm aware but you can still change it
from assetripper.
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