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ds5678 avatar ds5678 commented on June 16, 2024

I assume those MonoBehaviours are exclusively from asset bundles. Is that accurate?

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SNBeast avatar SNBeast commented on June 16, 2024

I assume those MonoBehaviours are exclusively from asset bundles. Is that accurate?

They are within the main .unity3d file, if that's what you mean.

(Accidental click on comment and close.)

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ds5678 avatar ds5678 commented on June 16, 2024

I discovered the cause of your issue. Your game has weird type trees. For example, here's a field from a type tree in your game:

ExonautAsset mAssetQueue // ByteSize{ffffffff}, Index{85}, Version{1}, IsArray{0}, MetaFlag{8800}
	Array Array // ByteSize{ffffffff}, Index{86}, Version{1}, IsArray{1}, MetaFlag{8800}
		SInt32 size // ByteSize{4}, Index{87}, Version{1}, IsArray{0}, MetaFlag{800}
		Generic Mono data // ByteSize{ffffffff}, Index{88}, Version{1}, IsArray{0}, MetaFlag{8800}
			int mPriority // ByteSize{4}, Index{89}, Version{1}, IsArray{0}, MetaFlag{800}
			string myFilename // ByteSize{ffffffff}, Index{8a}, Version{1}, IsArray{0}, MetaFlag{8800}
				Array Array // ByteSize{ffffffff}, Index{8b}, Version{1}, IsArray{1}, MetaFlag{4801}
					SInt32 size // ByteSize{4}, Index{8c}, Version{1}, IsArray{0}, MetaFlag{801}
					char data // ByteSize{1}, Index{8d}, Version{1}, IsArray{0}, MetaFlag{801}

However, here are some other fields which exhibit normal behavior:

vector AtlasButtons // ByteSize{ffffffff}, Index{ed}, Version{1}, IsArray{0}, MetaFlag{800}
	Array Array // ByteSize{ffffffff}, Index{ee}, Version{1}, IsArray{1}, MetaFlag{800}
		SInt32 size // ByteSize{4}, Index{ef}, Version{1}, IsArray{0}, MetaFlag{800}
		Rectf data // ByteSize{10}, Index{f0}, Version{2}, IsArray{0}, MetaFlag{800}
			float x // ByteSize{4}, Index{f1}, Version{1}, IsArray{0}, MetaFlag{800}
			float y // ByteSize{4}, Index{f2}, Version{1}, IsArray{0}, MetaFlag{800}
			float width // ByteSize{4}, Index{f3}, Version{1}, IsArray{0}, MetaFlag{800}
			float height // ByteSize{4}, Index{f4}, Version{1}, IsArray{0}, MetaFlag{800}
vector mNameTimer // ByteSize{ffffffff}, Index{f5}, Version{1}, IsArray{0}, MetaFlag{800}
	Array Array // ByteSize{ffffffff}, Index{f6}, Version{1}, IsArray{1}, MetaFlag{800}
		SInt32 size // ByteSize{4}, Index{f7}, Version{1}, IsArray{0}, MetaFlag{800}
		float data // ByteSize{4}, Index{f8}, Version{1}, IsArray{0}, MetaFlag{800}

vector indicates that the child Array node is not a field named Array.

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ds5678 avatar ds5678 commented on June 16, 2024

Type trees can be extracted with the TypeTreeExtractor tool in this repository.

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