Comments (4)
This was fixed in one of the previous releases.
from assetripper.
Still happens:
Unhandled exception. Cpp2IL.Core.Exceptions.LibCpp2ILInitializationException: Fatal Exception initializing LibCpp2IL!
---> System.Exception: Failed to find code registration or metadata registration!
at LibCpp2IL.Il2CppBinary.Init(UInt64 pCodeRegistration, UInt64 pMetadataRegistration) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/Il2CppBinary.cs:line 80
at LibCpp2IL.LibCpp2IlBinaryRegistry.CreateAndInit(Byte[] buffer, Il2CppMetadata metadata) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlBinaryRegistry.cs:line 72
at LibCpp2IL.LibCpp2IlMain.Initialize(Byte[] binaryBytes, Byte[] metadataBytes, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 159
at LibCpp2IL.LibCpp2IlMain.LoadFromFile(String pePath, String metadataPath, UnityVersion unityVersion) in /home/runner/work/Cpp2IL/Cpp2IL/LibCpp2IL/LibCpp2IlMain.cs:line 203
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 61
--- End of inner exception stack trace ---
at Cpp2IL.Core.Cpp2IlApi.InitializeLibCpp2Il(String assemblyPath, String metadataPath, UnityVersion unityVersion, Boolean allowUserToInputAddresses) in /_/Cpp2IL.Core/Cpp2IlApi.cs:line 67
Game: https://store.steampowered.com/app/2445540/Monster_Rampage_VR/
from assetripper.
@mindphluxnet your error is completely different from this issue.
from assetripper.
@mindphluxnet did you find a fix i have your EXACT error
from assetripper.
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