GithubHelp home page GithubHelp logo

guidemask's Introduction

Unity UI强制引导框

效果: 在这里插入图片描述 主要代码:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Main : MonoBehaviour
{
    public static Main Self;

    public RectTransform CanvasRectTransform;
    public CanvasScaler CanvasScaler;


    public RectTransform Target1;
    public RectTransform Target2;
    public RectTransform Target3;

    public void Awake()
    {
        Self = this;
        var guideMask = FindObjectOfType<GuideMask>();
        guideMask.Init();
    }


    public void OnGUI()
    {
        if (GUILayout.Button("=============  Close GuideMask  ============="))
        {
            GuideMask.Self.Close();
        }
        if (GUILayout.Button("=============  Target 1  ============="))
        {
            GuideMask.Self.Play(Target1);
        }
        if (GUILayout.Button("=============  Target 2  ============="))
        {
            GuideMask.Self.Play(Target2);
        }
        if (GUILayout.Button("=============  Target 3  ============="))
        {
            GuideMask.Self.Play(Target3);
        }
    }
}
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GuideMask : MaskableGraphic, ICanvasRaycastFilter
{
    public static GuideMask Self;
    private RectTransform _target;
    private Vector2 _targetMin;
    private Vector2 _targetMax;
    private RectTransform _targetArea;

    public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
    {
        return !RectTransformUtility.RectangleContainsScreenPoint(_targetArea, sp, eventCamera);
    }

    public void Close()
    {
        gameObject.SetActive(false);
    }

    public void Play(RectTransform target)
    {
        gameObject.SetActive(true);

        var screenPoint = RectTransformUtility.WorldToScreenPoint(Camera.main,  target.position);

        Vector2 localPoint;
        if (!RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTransform, screenPoint, Camera.main,
            out localPoint))
        {
            Close();
            return;
        }
        

        _targetArea.anchorMax = target.anchorMax;
        _targetArea.anchorMin = target.anchorMin;
        _targetArea.anchoredPosition = target.anchoredPosition;
        _targetArea.anchoredPosition3D = target.anchoredPosition3D;
        _targetArea.offsetMax = target.offsetMax;
        _targetArea.offsetMin = target.offsetMin;
        _targetArea.pivot = target.pivot;
        _targetArea.sizeDelta = target.sizeDelta;
        _targetArea.localPosition = localPoint;

        _targetArea.ForceUpdateRectTransforms();
        _target = _targetArea;
        _target.ForceUpdateRectTransforms();
        LateUpdate();
    }
    

    public void Init()
    {
        _targetArea = gameObject.transform.Find("TargetArea") as RectTransform;
        Self = this;
        Close();
    }
    

    protected override void OnPopulateMesh(VertexHelper toFill)
    {
        toFill.Clear();

        var maskRect = rectTransform.rect;

        var maskRectLeftTop = new Vector2(-maskRect.width / 2, maskRect.height / 2);
        var maskRectLeftBottom = new Vector2(-maskRect.width / 2, -maskRect.height / 2);
        var maskRectRightTop = new Vector2(maskRect.width / 2, maskRect.height / 2);
        var maskRectRightBottom = new Vector2(maskRect.width / 2, -maskRect.height / 2);

        var targetRectLeftTop = new Vector2(_targetMin.x, _targetMax.y);
        var targetRectLeftBottom = _targetMin;
        var targetRectRightTop = _targetMax;
        var targetRectRightBottom = new Vector2(_targetMax.x, _targetMin.y);
        
        toFill.AddVert(maskRectLeftBottom, color, Vector2.zero);
        toFill.AddVert(targetRectLeftBottom, color, Vector2.zero);
        toFill.AddVert(targetRectRightBottom, color, Vector2.zero);
        toFill.AddVert(maskRectRightBottom, color, Vector2.zero);
        toFill.AddVert(targetRectRightTop, color, Vector2.zero);
        toFill.AddVert(maskRectRightTop, color, Vector2.zero);
        toFill.AddVert(targetRectLeftTop, color, Vector2.zero);
        toFill.AddVert(maskRectLeftTop, color, Vector2.zero);
        
        toFill.AddTriangle(0, 1, 2);
        toFill.AddTriangle(2, 3, 0);
        toFill.AddTriangle(3, 2, 4);
        toFill.AddTriangle(4, 5, 3);
        toFill.AddTriangle(6, 7, 5);
        toFill.AddTriangle(5, 4, 6);
        toFill.AddTriangle(7, 6, 1);
        toFill.AddTriangle(1, 0, 7);
    }
    
    
    void LateUpdate()
    {
        RefreshView();
    }
    
    private void RefreshView()
    {
        Vector2 newMin;
        Vector2 newMax;
        if (_target != null && _target.gameObject.activeSelf)
        {
            var bounds = RectTransformUtility.CalculateRelativeRectTransformBounds(transform, _target);
            newMin = bounds.min;
            newMax = bounds.max;
        }
        else
        {
            newMin = Vector2.zero;
            newMax = Vector2.zero;
        }
        if (_targetMin != newMin || _targetMax != newMax)
        {
            _targetMin = newMin;
            _targetMax = newMax;
            SetAllDirty();
        }
    }
}

Github地址:https://github.com/asyncrun/GuideMask

UI背景图随机网上下载,侵权告知马上删除 下载地址

guidemask's People

Contributors

asyncrun avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

guidemask's Issues

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.