โ ๏ธ Recruiters I'm very happily employed and not looking for a job, sorry.
I'm Alec, I live in San Diego. I'm an adrenaline junkie software engineer.
- Coding ๐ฅ๏ธ
- Flying airplanes and aerobatics ๐ฉ๏ธ
- Rock climbing ๐งโโ๏ธ
- Skiing โท๏ธ
- My adorable dog Ada (yes, named after Ada Lovelace) ๐ถ
I've been all over the software stack, working on ChromeOS (low level firmware, and high level CI systems) at Google, games at Sunblink, and web stacks all over the place. I have a passion for GPUs, hardware and bare-metal software, and cutting edge web tech (WASM, WebRTC and WebGPU).
In 2020 I founded Tungsten Labs with my tech lead back from Google, we created Maglev, a peer-to-peer RPC framework built on WebRTC. I'm still very passionate about that project, but it's on hold for now.
My favorite personal project is https://github.com/AThilenius/logic-paint-rs It is:
- Based on a game by Zachtronics called KOHCTPYKTOP, which sadly isn't playable any more because it's a flash game
- Written in Rust (because I'm obsessed with Rust)
- Compiled to WASM
- Uses WebGL2 for fixed-cost (by pixels) hardware accelerated rendering
- Each 'cell' is a single 16 bit unsigned texel and rendered entirely in a fragment shader.
- Lets you edit and simulate transistors (something between BJT and CMOS, for you hardware people)
Once I finished with the editor I then built a functional 16 bit CPU in it, modeled after the CL-3B ISA. It's micro-coded with a common 16-bit bus, 8 registers with dual output and a 16K of RAM (not drawn here).
I love this project dearly, because it requires knowledge of how a computer works all the way from the transistor up to WASM running in Chromium (which is what VSCode is build with). Next up is a toy language with a homemade compiler for it ๐ Have to rewrite my parser-generator first though!