Comments (1)
This has been a problem for me like forever, and is on my list to fix. The reason is that PS relies on KeyUp to stop generating keystrokes, and if KeyUp is delayed you can get multiple inputs. I find it happens often, but varies from game to game.
IMO the solution has to be to stop using KeyUp, but I don't know enough yet to propose an alternative.
from puzzlescriptplus.
Related Issues (20)
- Can't twiddle the same metadata more than once per turn
- Unintended tweens can play for turns that fail rigid HOT 1
- Custom keybinds HOT 1
- Export button is broken? HOT 1
- Level select bug that needs investigating
- Level select should show current level nr, total # of levels, and completion percentage
- Gif generation is broken for games using again/run rules on start
- URL creation should not be stopped because of warnings [CLOSED ISSUE ALREADY EXISTS.] HOT 4
- Some warnings get counted as errors HOT 2
- Once keyword HOT 5
- Directional again doesn't work HOT 4
- level_select_unlocked_rollover is broken HOT 2
- On a very big level, undoing 3 times results in resetting the metadata. HOT 2
- Mid-line comments in Legend - incompatible from Vanilla to PS+ HOT 2
- If `again` and `win` are triggered together, the `win` is lost HOT 1
- Won game goes back to level select instead of Start Game
- Title and/or author too long on mouse enabled game triggers multiple warning messages
- Should "new game" completely erase the section solve data ?
- Way To Mark A Level As Not Requiring Completion HOT 2
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from puzzlescriptplus.