Comments (2)
similarly, on very big levels, smoothscreen is not updated upon undo, which means that the player is eventually undoing stuff they can't see. Besides being just something that isn't supposed to happen, it also makes experimentation and undoing large swaths of stuff in these big levels a pain in the ass.
it's more nuanced than just big = bad (Skipping Stones To Lonely Homes, in my testing, works just fine with smoothscreen. Enigmash does not.) but I admittedly can't figure it out beyond the fact that it's probably an individual level thing and not anything to do with a game as a whole.
from puzzlescriptplus.
I don't get it. Smoothscreen is just a setting applied during rendering. The undo storage should be exactly the same as any other level and/or metadata. Why does the size of the level matter, and why is it not updated? [I'm happy to look into it, but more info would help.]
from puzzlescriptplus.
Related Issues (20)
- Can't twiddle the same metadata more than once per turn
- Unintended tweens can play for turns that fail rigid HOT 1
- Custom keybinds HOT 1
- Sometimes inputs are fired twice consistently HOT 1
- Export button is broken? HOT 1
- Level select bug that needs investigating
- Level select should show current level nr, total # of levels, and completion percentage
- Gif generation is broken for games using again/run rules on start
- URL creation should not be stopped because of warnings [CLOSED ISSUE ALREADY EXISTS.] HOT 4
- Some warnings get counted as errors HOT 2
- Once keyword HOT 5
- Directional again doesn't work HOT 4
- level_select_unlocked_rollover is broken HOT 2
- Mid-line comments in Legend - incompatible from Vanilla to PS+ HOT 2
- If `again` and `win` are triggered together, the `win` is lost HOT 1
- Won game goes back to level select instead of Start Game
- Title and/or author too long on mouse enabled game triggers multiple warning messages
- Should "new game" completely erase the section solve data ?
- Way To Mark A Level As Not Requiring Completion HOT 2
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from puzzlescriptplus.