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Sergey's Projects

remy icon remy

Online Multiplayer Gin Rummy. Built with Unity, PhotonPUN and MySQL Workbench.

render-crowd-of-animated-characters icon render-crowd-of-animated-characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. The initial version was released on GitHub in Jul 2017, and of course, it is still on GitHub. However, if you can buy me a cup of coffee, I will be very happy :-).

restclient icon restclient

🦄 Simple HTTP and REST client for Unity based on Promises, also supports Callbacks! 🎮

restful-unity icon restful-unity

RESTful-Unity aims to provides a simple RESTful HTTP server for Unity3d.

retdec icon retdec

RetDec is a retargetable machine-code decompiler based on LLVM.

retro3dpipeline icon retro3dpipeline

A minimal example of a custom render pipeline with the Retro3D shader.

retrotvfx icon retrotvfx

A small collection of shaders for a range of authentic old TV effects (Composite, S-Video, RF, etc)

revive icon revive

Play Oculus-exclusive games on the HTC Vive, scroll down for downloads and installation instructions. Please forward all donations to the EFF.

rhythm-pong icon rhythm-pong

This is a pong visualisation with two bots play against each other following the rhythm of a song

richtext icon richtext

unity:基于ugui的高效、大规模头顶文字

rimlight icon rimlight

Customizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!

ringbuffer icon ringbuffer

Classic ringbuffer with optional Stream interface

ringnet icon ringnet

Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision

ripimport icon ripimport

Blender 2.8 importer for NinjaRipper *.rip files

rlottie icon rlottie

A platform independent standalone library that plays Lottie Animation.

rltk_unity icon rltk_unity

A framework for developing ascii based "traditional" roguelikes in Unity.

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