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jresch dardevelin

cantor-dust's Issues

work on the audio engine (or a new solution) needed

gibberish.js solves some important issues (multiple browser support, and playback position feedback) but the sound quality compared to the original implementation is not great.

it is possible to compare the two implementations, by selecting the audio engine in audio.js before starting the app.

either there is something to be done about the sound quality in gibberish, or we need to switch to another solution. note that the original audio engine only works on chrome, and that will break soon too:

key/2 function

Perhaps it's because I'm 2 bottles of rose wine into my birthday, but I can't immediately see where this key/2 function comes from.

key('1', () => controls.setFocus(0));

Is it in the global scope? If so, can we import it like a regular function in order to make module dependencies easier to reason about?

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