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waggle's Introduction

a simple proof of concept of rendering digital waveforms on the gpu.

example image

this image is rendered directly from an array of 4 u32s, all done on the gpu, using only a vertex and a fragment shader, in a single draw call. a full application would need a lot more functionality obviously but hopefully the idea is clear here.

waggle's People

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awygle avatar

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Juri Hahn avatar Tom Verbeure avatar Nicolas Sauzede avatar Jean THOMAS avatar Jevin Sweval avatar Amila Welihinda avatar Carlos Roman avatar Jonathan Balkind avatar Unai Martinez-Corral avatar  avatar Robin Heinemann avatar Stuart P. Bentley avatar Simon Kirkby avatar

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depp

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