GithubHelp home page GithubHelp logo

ayushanbhore / unreal-quest3-passthroughsample Goto Github PK

View Code? Open in Web Editor NEW
48.0 2.0 11.0 154 KB

A sample to create your own Unreal Passthrough Project for Meta Quest 3, Meta Quest Pro. Works with Meta Quest 2 but it is not recommended. Use it to learn Unreal Engine

depth-api passthrough-api unreal unreal-engine-5 unrealengine5 ayushanbhore mesh-api quest3 unreal-engine-sample unreal-passthrough

unreal-quest3-passthroughsample's Issues

App Crash at launch

Hey @Ayushanbhore,

just tested the app on my Meta Quest 3 and i'm having an issue -> The app crash at launch

I don't know if the app work only for Quest Pro

Did you try it on Quest 3 ?

Crash on packaged game for Oculus Quest 3

Hello,

I have just followed the readme guide, and compiled the project, using epic distributed unreal engine 5.1.1, and my project crashes while trying to load the OpenXR Plugin, wich is already activated in the project, any idea?

Here is the log:

Log file open, 10/24/23 06:54:37
LogInit: Display: Running engine for game: PassthroughQuest3
LogCore: Initializing trace...
LogCore: Finished trace initialization.
LogCsvProfiler: Display: Metadata set : platform="Android"
LogCsvProfiler: Display: Metadata set : config="Development"
LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901"
LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1"
LogCsvProfiler: Display: Metadata set : commandline="" ../../../PassthroughQuest3/PassthroughQuest3.uproject""
LogCsvProfiler: Display: Metadata set : os="Android 12"
LogCsvProfiler: Display: Metadata set : cpu="Oculus|Quest|eureka"
LogCsvProfiler: Display: Metadata set : pgoenabled="0"
LogCsvProfiler: Display: Metadata set : loginid="499C218ABB53493CA7D4855097579C8D"
LogCsvProfiler: Display: Metadata set : asan="0"
LogCsvProfiler: Display: Metadata set : deviceid="0db6be8ac9a77cda"
LogCsvProfiler: Display: Metadata set : llm="0"
LogInit: Display: Project file not found: ../../../PassthroughQuest3/PassthroughQuest3.uproject
LogInit: Display: Attempting to find via project info helper.
LogUProjectInfo: Found projects:
LogTemp: 6 cores and 4 assignable cores
LogIoDispatcher: Display: Reading toc: ../../../PassthroughQuest3/Content/Paks/global.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container '../../../PassthroughQuest3/Content/Paks/global.utoc' in location slot 0
LogPakFile: Display: Initialized I/O dispatcher file backend. Mounted the global container: ../../../PassthroughQuest3/Content/Paks/global.utoc
LogPakFile: Display: Found Pak file PassthroughQuest3/Content/Paks/PassthroughQuest3-Android_ASTC.pak attempting to mount.
LogPakFile: Display: Mounting pak file PassthroughQuest3/Content/Paks/PassthroughQuest3-Android_ASTC.pak.
LogIoDispatcher: Display: Reading toc: PassthroughQuest3/Content/Paks/PassthroughQuest3-Android_ASTC.utoc
LogIoDispatcher: Display: Toc signature hash: 0000000000000000000000000000000000000000
LogIoDispatcher: Display: Mounting container 'PassthroughQuest3/Content/Paks/PassthroughQuest3-Android_ASTC.utoc' in location slot 0
LogPakFile: Display: Mounted IoStore container "PassthroughQuest3/Content/Paks/PassthroughQuest3-Android_ASTC.utoc"
LogPakFile: Display: Mounted Pak file 'PassthroughQuest3/Content/Paks/PassthroughQuest3-Android_ASTC.pak', mount point: '../../../'
LogStats: Stats thread started at 0.449867
LogAssetRegistry: Premade AssetRegistry loaded from '../../../PassthroughQuest3/AssetRegistry.bin'
LogAndroid: Case APP_CMD_WINDOW_RESIZED
LogAndroid: Case APP_CMD_WINDOW_REDRAW_NEEDED
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
LogAndroid: Mobile HDR: YES
LogAndroidWindowUtils: Setting Width=1000 and Height=624 (requested scale = 1.000000)
LogInit: Session CrashGUID >====================================================
Session CrashGUID > UECC-Android-65AE93B52C0742B7995D3017B605DA4E
Session CrashGUID >====================================================
LogAndroid: Vulkan library detected, checking for available driver
LogAndroid: VulkanRHI is available, Vulkan capable device detected.
LogPluginManager: Error: Unable to load plugin 'OpenXR'. Aborting.
LogAndroid: Error: === Critical error: ===
LogAndroid: Error:
LogAndroid: Error: Assertion failed: false [File:D:/build/++UE5/Sync/Engine/Source/Runtime/Launch/Private/Android/LaunchAndroid.cpp] [Line: 529]
LogAndroid: Error: Engine Preinit Failed
LogAndroid: Error: [Callstack] 0x0000007105978B38 libUnreal.so(0x000000000A2ADB38)!AndroidMain(android_app*) []
LogAndroid: Error: [Callstack] 0x0000007105987448 libUnreal.so(0x000000000A2BC448)!android_main() []
LogAndroid: Error: [Callstack] 0x00000071059BE380 libUnreal.so(0x000000000A2F3380)Unknown []
LogAndroid: Error: [Callstack] 0x00000072277A9DB4 libc.so(0x00000000000DFDB4)Unknown []
LogAndroid: Error: [Callstack] 0x00000072277563E0 libc.so(0x000000000008C3E0)Unknown []
LogAndroid: Error:
LogAndroid: Error:
LogAndroid: Error:
LogAndroid: Error:
LogAndroid: FAndroidMisc::RequestExit(1)

about passthrough feature

It demonstrates how to access and utilize real-time camera feed (passthrough), depth information, and mesh data to create AR experiences in the Unreal Engine environment for Oculus Quest 3.

Thank you for the interesting project. I saw the text above in your README, but I thought it wasn't possible to access the camera feed on Quest 3. Is there a way to do so?

Thanks.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.