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vriveras avatar vriveras commented on June 9, 2024

@JeanVACCA , Yes the sufficiency level will not reset per anchor save we will keep adding frames as you move and use the device tracker. You can see if you moved enough the sufficiency will go down util we collect more data but it will never go to zero this is by design. All anchors created in one session are getting linked together.

You can visualize the sufficiency using the SessionUpdated callback using ReadyForCreateProgress and RecommendedForCreateProgress values.

This is the Unity snippet that gets the values in the sample.

 private void CloudSpatialAnchorSession_SessionUpdated(object sender, SessionUpdatedEventArgs args)
 {
     SessionStatusIndicators[(int)SessionStatusIndicatorType.ReadyForCreate] = args.Status.ReadyForCreateProgress;
     SessionStatusIndicators[(int)SessionStatusIndicatorType.RecommendedForCreate] = args.Status.RecommendedForCreateProgress;

     OnSessionUpdated?.Invoke(sender, args);
 }

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JeanVACCA avatar JeanVACCA commented on June 9, 2024

Thanks for your answer but what's about the delay during the CreateAnchorAsync, How can I give feedback to my user about the data collected ?

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vriveras avatar vriveras commented on June 9, 2024

@JeanVACCA , I am not sure I understand the question. What do you mean delay on CreateAnchorAsync and what feedback do you want to provide to the user?

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vriveras avatar vriveras commented on June 9, 2024

Closing issue no response

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