Comments (6)
@shawmakesmusic, we do not support ARFoundation in the current version of the SDK. We have it in the pipeline of features but you cannot use it today.
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Hello @vriveras. Do you have a (very rough) estimate of when the ARFoundation support will be released? More like 1 month or 6?
Thank you! :)
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@shawmakesmusic, we do not support ARFoundation in the current version of the SDK. We have it in the pipeline of features but you cannot use it today.
So, doing the monthly check in. Since this was posted, Unity officially deprecated the old ARKit/Core plugins and brought ARFoundation up to the latest versions of each under the hood.
As such, and with all the great new ARKit 3 features in the beta, we have finally hit a threshold where we can build cross platform and the only thing holding us back is that ASA doesn't support Unity's preferred AR solution.
If you guys are seeing low adoption numbers, well, Unity drives 80-90% of all the mobile AR apps out there, and ASA is currently not up to par. I know maybe 4-5 pretty serious developers who would hop on board tomorrow if you supported ARFoundation. I'm literally in the process of switching over to Google Cloud Anchors, which I'm not happy with, but at least I can get it to jive with ARF, I'd love to not have to do that.
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@shawmakesmusic, We are currently working on ARFoundation It will be part of the SDK supported platforms.
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Checking back in. Any updates, or a rough ETA? Ya'll gonna be at SIGGRAPH?
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Azure Spatial Anchors 1.3.0 now supports ARFoundation.
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Related Issues (20)
- unable to load dll HOT 1
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