Comments (12)
@ggorby Would you please try to do assets->reimport all from unity, and then rebuild?
Adding @darax to the conversation.
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@ggorby, this isn't an issue I've seen before. I want to figure this out. Can you confirm that the sample ARKit scene (without ASA) works properly? Also, can you try Unity 2018? I'll get 2019.1.5f1 installed on my Mac and see if I can reproduce the issue on my end.
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I meant a scene like UnityARKitPlugin\Examples\UnityARKitScene\UnityARKitScene.unity.
2018.3.6f1 is a version that is known to work.
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@Alberto-Vega-MSFT I have exactly the same issue too.
@darax I tried to run UnityARKitScene in Unity 2018.3.6f1 and still the recurrent message is got in Xcode
NullReferenceException: Object reference not set to an instance of an object.
at UnityEngine.XR.iOS.UnityARVideo.OnPreRender () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
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I got my Mac setup to match the original post, and the sample is working built form 2019.1.5f1. If the UnityARKitScene isn't working, then that's a signal that Arkit is also not working. What iPad do you have?
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Just realized that I haven't installed vs 2019 on my mac. I'll give that a go and double check the .NET version.
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After installing VS 2019 and .NET 2.2.107 the sample still works on my end.
Since the built in ARkit Plugin sample isn't working, lets double check to see if the ARFoundation sample works. Can you try out
https://github.com/Unity-Technologies/arfoundation-samples/tree/2.1
and see if the Assets/Scenes/SimpleAR.unity works on your iPad?
Note that we don't have Azure Spatial Anchors support for AR Foundation yet, I just want to know if it would work on your device.
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Hi @ggorby do you have any updates?
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Related Issues (20)
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