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View Code? Open in Web Editor NEWHunter Simulator for TBC
Hunter Simulator for TBC
Currently, debuffs like expose armor and buffs like totems or unleashed rage are applied at the start of the fight and reapplied instantly when they expire. While the application/removal of these effects are simulated, there is no way to configure this behavior beyond the binary on/off.
Haste pot is used on cd in the current implementation. Should make that configurable and also enable mana pot/dark runes.
You can, for example, but a weight stone on a sword.
Currently the number of iterations is statically defined (10 at the moment). This is because the simulation is slow enough that doing any more would cause usability issues. There are 3 things I can think of to help:
These talents are in various states of implementation and haven't been assessed in detail. Readiness, for example, is implemented but not used effectively in the rotation.
Many buffs (and some debuffs) have variations that impact their effects. Right now they are assumed to be the most powerful version of the effect but that should be configurable.
This is just a matter of doing the work to collect the needed data and handle it in one of the associated systems.
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