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huntersim's Issues

Simulation performance prevents large numbers of iterations.

Currently the number of iterations is statically defined (10 at the moment). This is because the simulation is slow enough that doing any more would cause usability issues. There are 3 things I can think of to help:

  1. Using web workers to run iterations in parallel
  2. General performance improvements (better data structures / algorithms)
  3. Use of a better runtime (e.g. implement in a lower level language and compile to wasm)

Add spell variants and configuration

Many buffs (and some debuffs) have variations that impact their effects. Right now they are assumed to be the most powerful version of the effect but that should be configurable.

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