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Mesh Editing about editor HOT 9 CLOSED

babylonjs avatar babylonjs commented on May 27, 2024
Mesh Editing

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Comments (9)

julien-moreau avatar julien-moreau commented on May 27, 2024

Right now the editor do not provide this kind of tool but it's an excellent idea!
To be sure, do you mean exactly "mesh editing vertex per vertex" ? Or something like a terrain editor with elevation etc.? like this: https://discourse-cdn-sjc1.com/standard4/uploads/atomicgameengine/original/1X/fac59c79defb83e4eb9da3fdda397610e7350c2e.jpg

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julien-moreau avatar julien-moreau commented on May 27, 2024

Can you share a link of your work you have already done? :)

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netcinematics avatar netcinematics commented on May 27, 2024

Yes, you were correct. Mesh Editor: vertex by vertex. The babylonJS code is not all that advanced. But it could work well with what you have developed. Here is a link to the discussion thread:
http://www.html5gamedevs.com/topic/34397-solved-mesh-editor-edit-ribbon-vertices/?page=2
code is at the very end. :) I see there are other ways to edit, and the terrain elevation idea is gr8 too.

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julien-moreau avatar julien-moreau commented on May 27, 2024

Just took a look on blender and 3ds Max, it looks like they already provide all the tools you need (terrain editor, height map generation etc), including vertices manipulations of course

I suggest to develop an extension you can use to fit your needs, let’s start the base of the extension and let you pull request :)

For my information, why do you need to manipulate vertices directly with in a Babylon scene ?

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netcinematics avatar netcinematics commented on May 27, 2024

Yes, good to follow thank you for asking. Situation is unusual. A single curvy hidden physics ribbon. Which covers the blender and babylon's. : ) The initial trial worked well. There was also a surprise. "Creative-Mode". And edit-interface opportunities are at least as large as... some other editors. :)
I do need to review terrainBuilders.... the elevation-painter? lost that link... need to look again.
Thank you., I will be in touch over months. Off in Node, Electron, and PayPal - then I'll be back.
This editor is great. So I share findings to you, for your interest / expertise. Simple mesh editing... at run-time, has hidden potential... : )

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netcinematics avatar netcinematics commented on May 27, 2024

One other small thing, edited run-time ribbons easily saved/loaded in json... as you probably know. Edit persistence through console into data = [] in .js. But it would also traverse well in services. The test ribbon had 15,000 edit nodes, and did ok. : )

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julien-moreau avatar julien-moreau commented on May 27, 2024

@netcinematics have you though about this feature?
Do you plan to add it into the editor? The plugins system looks now ready to welcome your :)

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netcinematics avatar netcinematics commented on May 27, 2024

I plan to return to this yes. At the moment, into Electron Apps. Need to push to Steam. Then link up NodeJS Update Server. Then... back to fun stuff. UPDATE: did research into RoBlox Studio. They have a pretty awesome and full-featured mesh editor (different context).

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julien-moreau avatar julien-moreau commented on May 27, 2024

Analysed and will not be available in the editor has 3D modeler have more powerful tools to edit meshes
Thanks for the idea! :)

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