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sse-fallout-4-texture-converter's Introduction

SSE-Fallout-4-Texture-Converter

A UI Wrapper for orbis-image2gnf.exe, Which itself converts *.bmp, *.dds, *.exr, *.gnf, *.hdr, *.jpg, *.jpeg, *.pfm, *.pic, *.png, *.psd, *.tga, *.tif into the prepiratry(and native) GNF texture format for the PS4/5

Requirements:

  • You'll need either The SDK installed(& Environment Variables Set) or put orbis-image2gnf.exe, libSceGnm.dll, libSceGpuAddress.dll, libSceTextureTool.dll in the data folder.

Usage

Sinply drag and drop either the images or the folder containing the images into the listbox or use the provided add buttons to add a file/folder and hit start, opntionally you can change settings via the settings button.

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clayne

sse-fallout-4-texture-converter's Issues

[Idea / Feature Request] Convert to dds option possible?

I was wondering if the "files" used in this tool create the "propriety" swizzle for ps4 dds files?

Tecmo/koei games use type 0x60 - 0x62 dds files on ps4 and wiiu.

gust_tools can extract the GMPK files but shows errors extracting the ps4 G1T file.

So repacking the newly created G1T back into the GMPK will crash the game on ps4 when loading the file.

It was pointed out to me that changing the G1T's header at offset 0x14 to 0B will load the GMPK on the ps4. Confirmed pictured below bikini costume loading kind of on ps4..

Problem is the use of ps4 swizzle not applied puts black blotches on the mod when loaded.

ff-mod-ps4

Could you create an option that converts strictly to dds..
or possibly fill in the blanks to the ps4 swizzle?

This is the last piece of the puzzle to texture modding some tecmo ps4 games.

Here is a ps4 dds and pc dds for comparison.

files.zip

gust_tools ps4 issues thread.

VitaSmith/gust_tools#54

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